Space Engineers

Space Engineers

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[Not maintained] Tech Components Crafting (Prototech update)
   
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Type: Mod
Mod category: Other
标签: NoScripts
文件大小
发表于
382.029 KB
2 月 19 日 上午 2:16
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[Not maintained] Tech Components Crafting (Prototech update)

描述
Tech Components Crafting
This is a copy of the original Tech Blocks Everywhere mod with added compatibility for the Tiered Tech Blocks (Prototech update!) mod.

Description
This mod allows crafting of all Tech Components from the Tiered Tech Blocks (Prototech update!) mod in the assemblers, removing the need to loot them from unknown signals or enemy encounters.

Requirements
⚠ This mod requires the Tiered Tech Blocks (Prototech update!) mod to work!
⚠ This mod must be placed after the Tiered Tech Blocks mod in the mod load order.

It does not add any new blocks or change the balance — only enables crafting for Tech Components. Without the Tiered Tech Blocks mod, this mod will not function.

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1 条留言
BloodAngel099 3 月 28 日 上午 3:15 
Hi, my friend and I have a server, and we are trying to put together a game. The mod list is kind of long and so to help clean it up I am merging mods together that make sense too. I was wanting to merge this one with the Tiered Tech Blocks (Prototech update!) mod, but I do not understand the line:

<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

Would I need to copy this along with the rest of the code in the blueprintclasses.sbc of this mod to the blueprintclasses.sbc file of the Tiered Tech Blocks mod? Or is it made irrelevant by being made a part of the original mod?