安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










There are 4 underground layer files (with 4 variations each), roughly thematic to the planet they're in.
As well as 'underground detached' "biomes", if you could call them that. Places like slime caves, cell/flesh caves, mushroom caves, gnome village caves. Which spawn on top of said 4 layers randomly as directed by the terrestial.config file.
This mod adds these 2 "microdungeons" to all said underground-related files, with a custom "super rare" distribution parameter made by yours truly.
And no, they were not present in there previously, I believe, since at least beta, if were present at all. I had them all open in Notepad++ at one point and searched for "rocktunnel", "rockclimb", "terrainfeaturesrare", "rare" and got zero hits, so here you go.