海狸浮生记 Timberborn

海狸浮生记 Timberborn

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Configurable Tubeway & Zipline [U7 ✅]
   
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2 月 12 日 上午 7:50
6 月 2 日 下午 3:17
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Configurable Tubeway & Zipline [U7 ✅]

在 Luke ✞ Jesus Saves ✞ 的 2 个合集中
Luke's U7 Compatible Mods
97 件物品
Configurable Mods
25 件物品
描述
Configure various settings of Ziplines and Tubeways. You can change their bonus speed, ziplines' max connections, distance and inclinations. You can also remove the speed penalty (50%) and this even increases game performance as the game does not need to check for beavers if they are underwater or not.

You can also enable "Zipline through obstacles" option, orignally intended only to remove the annoyance of trees blocking the zipline cables, unfortunately to make it possible, zipline cables can be created (and beavers do travel them) through anywhere. It's your game, play it with your own rule like don't create crazy cables or just do it.

By default this mod doubles the speed bonus (+150% to +300% for ziplines, +300% to +600% for Tubeways) and ziplines' max connection (2 to 4). To configure: from Main Menu -> Mods -> Settings button next to the mod name.

Note: if you disable "Tubeway for Folktails" or "Zipline for Iron Teeth" then open a save that you have built those, they will disappear and your Beaver may get stuck. Better delete them manually before disabling those options.

===

Troubleshooting

If anyone see a crash when using other mods that add materials into the game like (Append Vanilla Resources), please subscribe to this mod to fix the crash: MaterialPlzNoCrashes. It should fix crashes like these:

InvalidOperationException: Material BaseMetal.Folktails is already loaded. at Timberborn.TimbermeshMaterials.MaterialRepository.LoadMaterials

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.4.2: Should work with June 2nd update.
v7.4.1: Added support for Ziporter.
v7.3.1: Fixed crashes with the U7 Feb 25 update.
v7.3.0: Added "Zipline through obstacles" option.
v7.2.0: Added "No water speed penalty". Fixed a compatibility issue with Bob Storage. v7.2.1 fixed a bug where Folktails doesn't have Tubeway when the option is picked.
v7.1.0: you can now add Tubeway for Folktails and Zipline for Iron Teeth.
热门讨论 查看全部(2)
1
4 月 12 日 上午 8:11
可能是该mod的原因 不确定
鸡【蛋柿】子
0
2 月 17 日 上午 4:05
About mod crashing or missing
Luke ✞ Jesus Saves ✞
74 条留言
crashfly 10 月 13 日 下午 4:13 
@nerro - to give a proper answer, yes. the beavers do take the fastest path.
especially if they are going far to actually build the zipline station. when that station is built, the beaver that finished it {and sometimes the few that just left} will take the station to get back to the town.

fyi - fastest path is by any means necessary.
Luke ✞ Jesus Saves ✞  [作者] 10 月 13 日 上午 9:20 
Pretty sure it's considered as any path (with higher speed).
Nerro 10 月 13 日 上午 2:59 
does beavers actually properly take into account the modified speed bonuses when they choose between walking manually and using ziplines/tubes?

or will they always choose the alternative transport options whenever available?
Luke ✞ Jesus Saves ✞  [作者] 9 月 11 日 下午 2:24 
No settings should be stored globally (on Windows it's in Registry by Unity). Check "HKEY_CURRENT_USER\Software\Mechanistry\Timberborn" and see if your key are stored there or if any other program is freezing it.
EarlGrei 9 月 11 日 下午 1:30 
Is it expected that my selected options clear everytime? Like I just loaded after probably a week or two of not playing and all my ZipLines were gone. Because the option was unchecked in the MOD.
Luke ✞ Jesus Saves ✞  [作者] 7 月 19 日 下午 9:04 
Does it crash or not working for Greedy Embers? I don't specificially target only any faction except for the add <building> to <other faction>. I thought Greedy Embers should already have both?
nhwhiting 7 月 15 日 下午 8:21 
Can you make this work with GreedyEmbers?
Panchito Mágico 7 月 6 日 上午 5:38 
Could be just visual or UI, but I think you have mistaken to change the Tubeway bonus speed on the Tubeway Station instead of the Tubeway itself, because when I select a Tubeway, it's not showing the adjusted mod speed, example after configuring, saving and restarting the game: https://imgur.com/a/Sfhkjby
Luke ✞ Jesus Saves ✞  [作者] 6 月 7 日 上午 11:24 
If you check the option, yes.
Jezuz8000 6 月 7 日 上午 5:21 
is the mod activating ziplines for ironteeth too?