RimWorld

RimWorld

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StoryTeller "C" the Archvillain
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.425 MB
8 feb @ 8:39
23 jul @ 8:48
15 ändringsnotiser ( visa )

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StoryTeller "C" the Archvillain

I 2 samlingar av Duztamva
原版向联机体验
40 artiklar
1.5单人自用
90 artiklar
Beskrivning
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Description:
After day 15, this storyteller will go to the extreme by implementing adaptations that will accelerate the point multiplier of events and prevent players from becoming bored due to their colonies becoming too powerful especially during the mid- and post-playthroughs. However, whenever one of your pawns dies, the storyteller, "C," will cause the score multiplier to drop significantly. Colonists will inevitably have to confront scenes of death and loss, but the survivors will enjoy a relatively easy respite afterward.
Overall, this storyteller will enhance the impact of colonists' lives and deaths through adaptive adjustments, and will be suitable for players who intend to challenge themselves despite being uncertain of their exact skill level, or for those who wish to remain actively engaged without risking the complete destruction of their colony.
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StoryTeller "C" the Archvillain

"C" is a mob boss forged in the fires of blood and chaos, who swears that all that sentimental and moral posturing is nothing more than an excuse for weaklings. If one intends to lord it over this fringe world must cast aside conventional ethics and adopt an unyielding, cutthroat approach.
In her playbook, every day survived is akin to cash borrowed from a loan shark—a debt that can only be repaid with double the violence and sacrifice. When forces prove resilient, she will ruthlessly escalates her assaults, transforming conflicts into chaotic gambles; yet the instant a key member falls, her frenzied onslaught grinds to an abrupt halt, almost as if sneering at the collapse.

**Warning**: Events—particularly raids—will grow increasingly frequent, their intensity escalating with each day your colonists survive unharmed. But this torment will finally ease… when the colony is reduced to tearful farewells and fields littered with corpses.
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Notes: This storyteller has made important adjustments in terms of adaptability. To have the expected experience, please be careful when lowering adaptability options. If you want to play at a higher difficulty, you can import the template in custom difficulty and adjust the adaptive impact to a higher value.
16 kommentarer
Duztamva  [skapare] 19 jul @ 19:13 
觉得像是正常的,这是我一个哥们用来代表自己的形象,她设计的时候确实不少地参考了自己喜欢的Dana Zane
去码头整点薯条 19 jul @ 10:06 
这个C怎么看着像是开了一家店名很像女武神的酒吧的样子啊
200 30 jun @ 0:37 
thank you, it's a very fun mod.
Duztamva  [skapare] 30 jun @ 0:26 
only pawns, include slaves, and yes you can sacrifice if you want
200 29 jun @ 23:09 
does the dificulty get lowered when an animal dies? or only pawns? can you sacrifise pawns to keep the difficulty down lol?
Duztamva  [skapare] 26 apr @ 20:20 
没必要,死一个人有时候就是重创了,定期献祭就定期献祭吧,跟调低难度也没什么区别,追求挑战的玩家会自行忽略这种玩法,想怎么玩无所谓的:leaSmug:
Able 26 apr @ 5:45 
是有人死亡就会降低点数吗?我还没试过这个模组,看描述的话,把正义模组搭配一下也能搞定,技能无上限配合交易加社交经验,先拉高一个社交小人,然后估计下一波打不过袭击的话招募一个“准正式工”送掉,如此往复。
所以我提个建议,如果能确定下次是什么袭击的话就能实现,比如说连续两次不同种类的袭击都会造成死亡的话,再大幅下降难度,作者觉得如何
Murk 15 feb @ 12:09 
What a wonderful StoryTeller!
超级炒鸡潮机 12 feb @ 20:38 
非常好叙事者:steamthumbsup:
铁男 11 feb @ 18:31 
战斗爽:steamthumbsup: