Victoria 3

Victoria 3

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Private Sector Construction
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3.876 MB
2 月 3 日 下午 6:58
9 月 14 日 上午 6:24
22 项改动说明 ( 查看 )

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Private Sector Construction

描述
This mod reworks construction to allow for private ownership and building of construction sectors, while also removing the need to figure out how much construction you can afford. Now simply set the spending number and let the private sector build your construction sectors!

Are you enjoying Private Sector Construction? Then consider upvoting it. Thank you!


About
This mod is compatible with 1.11.*
Can now be installed mid game.
Affects everyone including the AI.

Description
Construction goods are added as local goods, and consumed locally to contribute to the construction balance nation-wide. There is one construction good for each tier of construction.

Government construction spending is now set as a percentage, with the spending limit being a multiple of the total income of the country. The multiple is calculated by 2 minus Private Construction Allocation from Economic System, e.g. Interventionism can spend 150% of total income. The private sector gets a certain amount of construction depending on reinvestment and how much they are spending on privatisation.

Construction is consumed by the Construction Regulator, which is automatically set to the same level as the construction sector in the state. This employs 20 bureaucrats per level.

The construction sector no longer employs bureaucrats, in exchange for increased labourers, engineers and a small amount of machinists at some levels. Overall, the employment costs should go down, since bureaucrats are paid more than these other jobs.

Removes the construction sector max level, and replaces State Construction Efficiency per level with a state-wide value calculated using the square root of the level. In practice this means that until the vanilla construction sector max level, you will have above vanilla state construction efficiency, but over that you will get diminishing returns. This encourages putting a few levels of construction sectors down in important industrial states, while still allowing unlimited sectors in a state if required.

Compatibility
Incompatible with any mods that modify the construction sector building or construction panel. Otherwise, should be compatible with almost anything.

Confirmed to be compatible with the following:
Compatches
Translations
Credits
  • Code for deciding how much spending the AI will do modified from Kuromi's AI
  • Code for supporting more than three local goods by Bahmut
  • Russian localisation by Illia Yalovoi
  • Portuguese localisation by DiogoSoaresMiranda
Links
GitHub repository[github.com]
Mod co-op channel[discord.gg]
113 条留言
Dragar 10 月 25 日 下午 5:52 
The mod looks legit, but could you add a construction company with the prestige goods? I want to dominate and monopolize the world's construction business.
Gabriel 10 月 21 日 上午 4:58 
@Dingbat32 got it! Thank you! Maybe take a look to the "Construction variety Mod 1.7" mod still available but unfortantely abandoned
It's by far the most complete one
Dingbat32  [作者] 10 月 11 日 下午 9:24 
@Gabriel I'd consider it, but as a separate mod. Don't have the time for that right now though.
Gabriel 10 月 2 日 上午 10:32 
Hello! Do you think it'd be possible to include in your mod more flavour to the construcution and building industry? Adding more goods such as: stones, bricks, cement and paints? It would be awesome! Kinda like the "More Construction Variety " mod and the "Building expansion" mod which both went dead and abandoned unfortunately...
Dingbat32  [作者] 9 月 23 日 下午 1:25 
Mod is compatible with 1.10
Dingbat32  [作者] 9 月 14 日 上午 6:25 
Tech & Res compatch is updated to work with Tech & Res 1.3
Vaokon 9 月 6 日 上午 8:32 
they're the same person lol
WagglyMussel92 9 月 4 日 下午 12:57 
Hello, the tech & res comptach guy said it's difficult to make it work for the tech & res mod because you designed the feature to work with up to 4 building techs, maybe help him in some way? uwu
Archscientist K 8 月 7 日 下午 6:18 
Good to hear! Thanks ^^
Dingbat32  [作者] 8 月 7 日 下午 6:04 
@Archscientist K Should be fine, since the throughput modifier will increase input for all input goods.