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LWOTC Bridge - Viper Classes
   
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2 月 1 日 上午 4:49
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LWOTC Bridge - Viper Classes

描述
This is a bridge mod for my current proficiency classes to work properly in LWOTC with minimal effort on your part.

Here is the quick and dirty breakdown to make it work -
  • Sub to this mod
  • Sub to its requirements
  • Sub to the classes of mine you want to use in LWOTC.
  • Sub to all its requirements MINUS - LW2 secondaries and LW2 perk pack.
That's it! Done! Enjoy guys.

Also, all this particular mod does is disable the LW pistol slot. YOU STILL NEED PISTOL SLOT 2.0 FOR MY CLASSES 3 WEAPON SYSTEM TO WORK.

List of mods this supports

No, I don't have a snazzy image for this mod and don't plan on looking for one.
In theory, this could also work with other classes that rely on LW2 perk pack. The method to get those classes to work is essentially the same, this just disables the LWOTC pistol slot.
23 条留言
Seven 10 月 12 日 下午 11:28 
So, I'm having an issue with the heavy gunner not having access to the area suppression that it's supposed to get at squaddie. Other than that the class is working perfectly. I'm not sure where the conflict is, as it is the only proficiency class that I am using that has any issues. The mod is beautiful, but I would love some input as to why that issue might be happening.
geh4th 7 月 24 日 下午 11:00 
All of the various (Non-Viper) soldier classes in LWOTC can't equip anything except a pistol in their pistol slot, except to keep it empty. The latter is the default, in order to keep up your mobility, unless the soldier is deliberately investing in the use of the pistol.

Since the described issue forces every soldier to have a pistol that they can't un-equip, the solution must be some means of allowing that to happen. As for a list of classes...that's a whole lot. I'm not even sure I can come up with a full list of them. You have your basic LWOTC group, ShadowOps, all of Pet Rock's, some by Merist, Tedster's versions of Kiruka's, and more.
Dęąth Viper  [作者] 7 月 24 日 下午 3:30 
I see. In that case, if you would like, I can add a new "weapon" that is an "empty" slot for the pistol for those classes, that does not modify weight or anything else. I could even open it to config so you can adjust the stats of the item. Give me the classes you are using and I can add that compatibility here for those specific classes, or give me the kinds of weapons you would want them to be able to equip that is NOT a pistol and I can do that.
geh4th 7 月 24 日 下午 3:26 
Pt. 3:
Many modders add in a sort of plug-in file that provides an override to another mod, in this potential example to DPS 2.0, that would remove the block from the other classes' use of the pistol slot. I'm familiar with .ini editing but I'm not a formal modder, so I don't know for certain whether this sort of thing would work in this case. I brought the issue up so that you, perhaps working with other modders, can figure out what would be the solution to the problem so that your classes truly ARE compatible with LWOTC, at least in a non-balanced sense (Prof classes are by nature not balanced for the "pure" LWOTC / Tedjam+ experience, but I'm not terribly concerned about that when things like Requiem are also around, trying their hardest to kill our soldiers...)
geh4th 7 月 24 日 下午 3:25 
Pt 2:
The core issue is that when DPS 2.0 is in use instead of LWOTCs pistol slot, it's apparently "locking" the pistol slot for all NON-Viper classes, forcing them all to have a pistol equipped that can't be removed. Pistols in LWOTC have weight, which causes a -1 mobility penalty unless the soldier buys Quick Draw from the XCom deck, a 10-point AP purchase that is often not the ideal selection for many classes. It certainly shouldn't be a soft requirement, at least.

To make DPS 2.0 work within LWOTC so that your method works for your classes, it has the described unintended side effect, and from what I've researched it requires players to manually edit DPS 2.0 to include all of the other classes to allow them to un-equip their pistols. I think that's the case, anyway - that part I have not yet tested confirm that it would even work.
geh4th 7 月 24 日 下午 3:24 
Sure. While I'm frequently prone to doing so myself, I haven't yet messed with actually doing any .ini hacking to try to fix the issue, but I'll try to explain more. I'm using LWOTC obviously, along with Tedjam+, most compatible class mods, and a few class mods that technically are not, such as many of the Proficiency classes that have been modified to work in LWOTC. All of those work fine, but none have the extra weapon options that your classes have. Hence the issue with DPS 2.0., which as established doesn't directly work within LWOTC without turning off the inherent pistol slot (that this mod does.)

(Since you asked, I must warn that this will be long-winded and in multiple parts. Please bear with me.)
Dęąth Viper  [作者] 7 月 24 日 上午 11:46 
Okay, would you mind providing more details about the issue that you are experiencing? Maybe I can help you fix it!
geh4th 7 月 24 日 上午 12:38 
I'm well aware of the boolean you refer to, and FYI I DID test the issue before commenting. I am quite well educated regarding LWOTC and .ini files, so you can stuff your implied insult, too.

The problem I described exists ONLY when your mods and DPS 2.0 are installed alongside LWOTC/Tedjam+ and the various compatible class mods. The conflict is derived from your using DPS as a crutch to hack your classes' gear into an LWOTC environment, not from this mod directly.

To use LWOTC with its inherent classes and those commonly used alongside it (Pet Rock, ShadowOps, Merist's, etc.) a player needs to disable that boolean in LWOTC's ini's, and then manually edit DPS 2.0 so that every OTHER class in use has its ability to properly equip pistols restored. That's not "minimal" effort, and you mention nothing about any of that above. If this mod is intended to enable ONLY your classes and for players not to use any others, maybe you should plainly say that in the description.
Dęąth Viper  [作者] 7 月 23 日 下午 11:40 
Part 1:
No. You are horridly misinformed. LWOTC created a boolean to toggle whether or not the pistol slot will use 2.0 OR their own version. By default, theirs is enabled and it disables the 2.0. With this mod, it changes that so that you CAN indeed use other things other than pistols in that slot in 2.0.

That being said. I DO NOT touch the LWOTC classes. They are using whatever the mod authors enabled them to use in the pistol slot. MY classes are coded to use the weapons I designated them in the pistol slot.
Dęąth Viper  [作者] 7 月 23 日 下午 11:40 
Part 2:
So to sum it up. Yes, inherently pistol slot 2.0 is incompatible. That's the entire purpose this bridge exists. I only support MY classes, so any other classes will still default to pistol unless you edit the configs to include other weapons / trinkets.

There COULD be other problems with LWOTC that I am unaware of, but haven't recieved any comments from the 500 subs on this about it not working, so I assume it works. It is better to try something to see if it works than making uneducated comments. Have a good day!