Space Engineers

Space Engineers

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HAVw A6 Juggernaut (Vanilla)
   
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9.517 MB
1 月 31 日 上午 5:39
9 月 3 日 上午 2:46
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HAVw A6 Juggernaut (Vanilla)

描述
Mod.io version is available here.[mod.io]

"Where's Ahsoka?"
"Following your teachings."
"Is she winning?"
"For now..."
(c)


History

Being one of the oldest shipbuilding corporations in the entire galaxy, Kuat's history spans thousands of years. What is less known and appreciated, is the fact that KDY was also responsible for quite a lot of ground vehicles as well, some of which are no less monstrous than their dreadnoughts. However, in the peace-time Republic it was hard to find buyers for such vehicles, and Juggernaut A5 and A6 remained in catalogues for decades, with only a few sporadic orders here and there from local governments... until the war were declared. Grand Army of the Republic immediately initiated push to buy up as many available tanks and IFVs as possible, and Kuat's somewhat dated offering became quite relevant. Having participated in both Battles of Felucia, Campaign on Mimban and Defense of Kashyyyk, these beasts wrecked havoc upon any B1, B2 and frankly anything up to the size of MTT. However, numerous mechanical breakages and lack of spare parts forced many Jedi and Clones to abandon their Juggernauts.

After the Republic underwent Democracy Replace Therapy, Juggernauts continued to serve the 6-spoke bendu, however, in increasingly odd roles... Empire was often sighted to use these wheeled tanks to transport countless slaves on the worlds of Outer Rim, many of which will end up constructing the First Death Star. That said, it seems that warranty support became even more of a problem, as many Imperial Juggernauts sat around for years waiting for replacements clutches, brakes and wheels. Rebels were rumored to have a couple of A5s and A6s, but those were usually retrofitted beyond recognition.

Pros: actual all-terrain capability (looking at you, AT-TE), monstrous cargo capacity, tremendous customizing ability.
Cons: no armor, no adequate weaponry, ridiculous size, has to be transported by a literal cruiser.

Tech Data (In-Game)

Capacity:
Passengers (70+)
Cargo (5 Small Large Grid Containers)
Survival Ready:
Pressurized Interior (except for Med Bays)
Fully Connected Conveyor System
2 External Airlocks
2 O2/H2 Generators
6 Fuel Tanks
2 Oxygen Tanks
2 Med Bays
Atmosphere Rating:
Any
Propulsion Type:
Vanilla 3x3 Wheels (10)
Landing Gear Type:
Parking / Belly Connectors
Power Type:
Vanilla Large Grid Small Reactors (1)
Vanilla Large Grid Batteries (4)
Armament:
Autocannon Turrets (2)
Assault Turret (1)
Railgun Turret (1)
Retractable Rocket Launchers (16)

Crew

Drivers:
4
Gunners:
5
Commander:
1
Total:
10

Size (In-Game)

-
Large Grid Blocks
Small Grid Blocks
Meters
Length:
20 bl
100 bl
~50 m
Width:
7.5 bl
38 bl
~19 m
Height:
8 bl
40 bl
~20 m

Additional Notes
  • Programmable blocks are turned off by default to improve performance. If you still desire to use them - access the terminal and toggle the group "Programmable Blocks" on.
  • Because of subgrids, this vehicle can be controlled only via Remote Controls. And don't forget to disengage parking before trying to drive...
  • Both front turrets and side launchers have automatic safeties: if sensor sees their covers as closed - weapons become disengaged. I would not recommend removing this safety, but if you want - just find relevant Sensors in the terminal.
  • Using this as a direct combat vehicle is not the brightest idea. So I'd recommend sticking to logistics and refueling.
  • Speaking of refueling, the upmost connector is designed to be engaged by fighters and gunships to refuel from enormous Hydrogen Tanks on this thing.
  • Docking this thing is a challenge, mainly because you can't get it low enough to the ground to connect to anything. That's why Acclamator will feature specialized hardware to allow up to 2 Juggernauts on board.
  • Subgrids. Subgrids are everywhere. So take caution, if your soul gets cursed by a spirit of Marek - clang will come for you.
  • I tried my best to do the interior, and to be completely honest - I consider it a failure. I don't like spacious small grid interiors, and I have no good experience making them. So feel free to customize the living Jesus out of it - there's more than enough room for anything you'd want.

References
  • Episode III (2005) - size, general geometry and outer detailing
  • Star Wars: Revenge of the Sith Incredible Cross-Sections (2005) - some internal layout



Yes, next one is going to be the Windows 98 cursor. In fact, most of the screenshots have already been done, which is pretty untypical for me.
30 条留言
AceColtonCook 9 月 4 日 下午 3:57 
Thanks! Will test and update.
Alec R.  [作者] 9 月 3 日 上午 2:55 
@AceColtonCook Just took a look, and I think I finally understand what you mean. This model didn't have any Artificial Mass Blocks on it, so that's why you were reporting model drifting (I am assuming your Acclamator was in space). I updated the blueprint to include 2 large grid Artificial Mass Blocks, which can be triggered on the first toolbar of any of the pilots' seats or Remote Controls. I didn't find any issues driving this thing around the planet, so if you have problems there - I'll keep digging.
AceColtonCook 9 月 2 日 下午 1:03 
Did you ever find anything out?
Alec R.  [作者] 8 月 21 日 下午 4:47 
@AceColtonCook Alright, will definitely look into it. Thanks for detailed feedback.
AceColtonCook 8 月 21 日 下午 3:05 
I tried all of your suggestions, and, nothing worked. I tried to spawn it higher and it literally just floated away. I'm spawning it in the Acclamator. Whenever you have time, you'll have to look at it because it might be a bug.
Alec R.  [作者] 8 月 20 日 上午 5:50 
@AceColtonCook Chassis of the Juggernaut is Large Grid, it could've spawned into terrain as a station. Try spawning it higher up above the ground. Otherwise - no clue, honestly. It's pretty light for what it is, so it should be very capable at driving. Could try playing around with all possible settings on the wheels themselves, especially Friction setting (though they should be setup more or less ok to function out of the box). Will check for myself once I have the opportunity.
AceColtonCook 8 月 19 日 下午 3:47 
I'm not sure what I'm doing wrong, I wanted to make sure I double checked everything before I asked.

The tires just spin. They turn and behave like they should otherwise, but they just spin in place. Almost like there's no traction.

-I'm using the front remote control.

-The parking brake is OFF.

-I tried raising/lowering the suspension because I thought I had to lower tires onto the floor? It didn't work.

I'm probably missing something super obvious, but I'm not sure what else to do other than ask.
Alec R.  [作者] 2 月 5 日 上午 5:19 
@Austin_Legend No problem. Have fun!
Austin_Legend 2 月 5 日 上午 4:22 
Probably warbros, one of the classics. Ill throw it into my Venator Refit world chocked full of mods and use the modlist mod to identify the mods on the grid. Its much appeciated, just from that screenshot it looks quite glorious. First order of business is a fresh coat of paint. Also I assure you I would credit you if I were to ever post it, though I doubt I ever would. I tend to get too caught up with projects with these and they end up being neverending ones lol. It will very much make a good suplement for when the Venator feels a little too chunky. Plus with this I dont have to worry about fully refitting a hangar without disfiguring the hull, just a massive landing bay
Alec R.  [作者] 2 月 5 日 上午 3:32 
@Austin_Legend There you go, but be warned, it originally used some sort of ramp mod and some sort of force field. Which ones? No clue. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3421487456