Garry's Mod

Garry's Mod

220 个评价
Sonic.EXE: The Disaster 1.1 Maps
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素材类型: 插件
插件类型: 地图
插件标签: 卡通, 快乐, 风景
文件大小
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更新日期
405.257 MB
1 月 30 日 下午 7:39
3 月 17 日 下午 2:58
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Sonic.EXE: The Disaster 1.1 Maps

描述
It's over, isn't it? Isn't it? Isn't it over?
You won, and you killed it, and we loved it, but now it's gone...
It's over, isn't it? Why can't I move on?

Welcome to Sonic.EXE: The Disaster, a game where you can either play as a hopeless survivor with 6 more players trying their best to escape, or as a unstoppable monster whose entire goal is to kill those who he once called friends.

This addon is a collection of 7 large sandbox maps "ported" from the 1.1 version of Sonic.EXE: The Disaster, a Roblox game developed by OutLaik.
All of the maps have a navmesh.
MAP LIST
  • Hill ( gm_std_hill )
  • Hide and Seek ( gm_std_hide_and_seek )
  • Hide and Seek Act 2 ( gm_std_hide_and_seek_act_2 )
  • You Can't Run ( gm_std_you_cant_run )
  • ... ( gm_std_,,, )
  • KindAndFair ( gm_std_kindandfair )
  • Test Zone ( gm_std_test_zone )

All of the maps have their respective map mechanics implemented, which can all be activated via a control room above every map. The control room may also include:
  • Music toggle
  • Invisible walls toggle
  • Fall damage filters ( Fall damage isn't in the original Sonic.EXE: The Disaster game and therefore the vertical map layout may not mix well with sandbox gameplay )
  • Spring Location changers ( Some springs are spawned at a random select location on map start. )
  • 1.3 music toggle ( Only for maps with the most drastic music change, i.e. KAF, HAS, HAS2 )
  • Alternate extended skybox toggle ( Exclusive to ... )
106 条留言
PepperoniByte  [作者] 16 小时以前 
because i am not a great mapper
Hello There 10 月 26 日 下午 6:21 
Quick question, why the 1.1 version of the maps. As someone who (sadly) only played 1.3 TD I kinda prefer those versions of the maps as they feel more fleshed out. Also anyone who has played the remakes/recodes are gonna be more familiar with 1.3 versions of the maps too.
Habarich 10 月 19 日 下午 11:28 
Outcome Memories maps would be so cool to get too (But to be fair, they keep being changed and updated)
Stachman 10 月 14 日 上午 7:37 
i love jazz jackrabbit
not_cyan 10 月 12 日 上午 8:43 
i just wanted escape rings in gmod cuz me and my friends made a gamemode and we are using the exfil addon to simulate a escape ring and its impractical having to go up to activate the flood event manually and i dont wanna get caught being suspicious just because i wanted to activate the event
not_cyan 10 月 12 日 上午 8:38 
well, this is gmod so yeah lol, srry
PepperoniByte  [作者] 10 月 12 日 上午 8:37 
that sounds like a very stinky way of making escape rings work 🥀
not_cyan 10 月 12 日 上午 8:34 
i'd believe you could do it like this:
once a player escapes it will set them to a room with the map where they can see the round while they wait, until the timer goes back to 0 it will trigger the map clean up thing to reset everything to normal, the mini map is optional, if you dont wanna then you can make it so if the game detects GWS spectate mod then the game will automatically write "start_spectating" in their dev console, once the timer reaches 0 the game will do a clean up and automatically write "stop_spectating" in their console, does that sound more clear?
PepperoniByte  [作者] 10 月 12 日 上午 6:53 
it's possible, but it wouldn't really fit naturally into something meant to be entirely sandbox

i don't know where it'd teleport the players to or how long the players would be gone after jumping into a ring, plus it'd be boring for players who already made it because they'd just be trapped for however long it is and spectating is something only lua can do. i'd have to basically recreate td's round logic for something most people likely won't use because it'd be so unintuitive and unnecessary
not_cyan 10 月 11 日 下午 8:38 
could you also (if possible) add the escape rings after a time has passed by?