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[SP/COOP 1-4] Operation Solstice - Alaskan Raid
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
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10.924 MB
1 月 28 日 下午 8:36
1 月 31 日 下午 4:51
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[SP/COOP 1-4] Operation Solstice - Alaskan Raid

在 Crimson Mage 的 1 个合集中
Operation Solstice Recommended Mods
10 件物品
描述

In the remote Alaskan swamplands, a dangerous drug operation has taken root. Dale Tucker, a former California convict turned drug kingpin, has established one of the largest meth production networks in the state. Intelligence suggests his main facility, known as the "King Site," is housed in an abandoned industrial complex deep in the marshes.

MISSION FEATURES:
- Voiced radio handler
- 1-4 Players COOP
- Respawn
- Arsenal and keep loadout

Your team must infiltrate multiple facilities and neutralize Tucker's operation. But be warned: the local hunters and criminals are fiercely loyal to Tucker's organization.

Required DLCs:
- None

Time: Night + Day
Weather: Clear
Duration: ~30 minutes
Difficulty: Medium

Notes:
- Mission tested in both multiplayer and singleplayer
- Best experienced with a full team
- Recommend using night vision equipment
- Highly recommend WebKnight's Alternative Running

Props to Luca for making an awesome map.

Mission Hint:
Last hostage is in the junkyard at the base of the smoke plumes.


热门讨论 查看全部(1)
3
1 月 30 日 下午 4:00
Any issues?
Crimson Mage
13 条留言
marco.toppy 8 月 26 日 下午 3:33 
...and the manhole and manage tunnels wasnt clear manage. :steamsad::steammocking:
marco.toppy 8 月 26 日 下午 3:32 
Good mission and beautiful history and nice ambient ! But on SP mode i was assalt only me the compaund with drug because the IA teamates ncant entry within manhole and cant walking on mine field (one enemy within building not visible and fire me all time ?. The Intel laptop exploded when upload data ?!). The rescue 4 hostages task (rescue 3 hostages and i dont know where is the 4 hostage) not recognized and i dont know to do ?! Last task was bad design and badly all nice mission ! :steamsad:
Liberty_Valance 7 月 20 日 下午 1:36 
Ok; thanks
Crimson Mage  [作者] 7 月 19 日 下午 1:32 
@Liberty_Valance Gotcha, I am currently going through my old missions again and redoing them. I have marked this down. Thank you for the feedback!
Liberty_Valance 7 月 19 日 下午 1:27 
the actions to perform are not clear which spoils the scenario which otherwise is good
Zagger 4 月 13 日 下午 2:04 
Won't load. Error message:
steamMPMission/_cur_mp.ST_Swamp/mission.sqm/Mission/Entities/Item11.type:Vehicle class plp_Rotten_Board_2m_90 no longer exists.
ye_mao 2 月 20 日 上午 8:09 
epic!
Crimson Mage  [作者] 2 月 3 日 下午 8:37 
@PaweU, thanks for the feedback! I did not think of how the AI would react to player attempts to apprehend the suspect. Pretty big oversight. I'll think if a way to improve that game play loop.

I would include vehicles but during testing it either made the mission way to easy or very cumbersome (due to navigating a swamp with a vehicle). Was stamina disabled for you? I also included footbridges to make crossing the swampland easier. I'll include other ways of making the walking better.

Yet again thanks for the feedback PaweU. Means a lot as it makes me a better scenario maker.
PaweU 2 月 1 日 下午 1:49 
[Singleplayer] Interesting scenario buuuttt

Some vehicle would be useful, I spent most of my time walking around the swamp, some vehicle would be useful.

And I'm not entirely convinced about the CQB interacitons mod... Most contacts are over long distances, not much CQB here. And when I try to apprehend a suspect, my squadmates kill them
Crimson Mage  [作者] 1 月 31 日 上午 10:15 
@Rockie, Thank you Rockie!