Stormworks: Build and Rescue

Stormworks: Build and Rescue

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NMS Mako (SSN-466)
   
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标签: v1.13.4
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6.695 MB
1 月 27 日 上午 2:15
2 月 4 日 下午 7:59
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NMS Mako (SSN-466)

在 Avion 的 1 个合集中
The New Maurian Armed Forces
23 件物品
描述
[sws.flaffipony.rocks]

EQUIPMENT VAULT CODE: 466

Introduction
The NMS Mako is the lead ship of the Mako Class fast attack submarines, in service with the New Maurian Navy. The Mako Class fast attack boats are designed to compliment the smaller and lighter Halibut Class diesel submarines, allowing much greater range, operational flexibility, speed and weapons armament.

This comes at the cost of computer performance. Where the Halibut Class is intended for multiplayer patrols, the Mako Class is meant for single player or very limited multiplayer use only.

Mako Class submarines currently in service with the New Maurian Navy:
  • NMS Mako (SSN-466)
  • NMS Hammerhead (SSN-467)
  • NMS Spinner (SSN-468)
  • NMS Blacktip (SSN-469) (Under Construction)

Specifications
Length: 56.50 m
Beam: 5.75 m
Mass: 68803
Powerplant: Avion Shipworks S2A PWR Reactor
Surfaced Top Speed: 18 knots fully loaded (GAME UPDATE: 28 knots)
Submerged Top Speed: 45 knots fully loaded (GAME UPDATE: 52 knots)
Armament:
-4x AR4 Torpedo
-4x MM1 Torpedo
-8x VLS Missile
-6x C4 Explosive

[OPERATING DOCUMENTATION] (WIP)
https://docs.google.com/document/d/1esAseTFNZdZqAjmmHOIfL0sUwc_DiRhcVgvBWKUhBvM/edit?usp=sharing

[CREDITS]
Marino AR4: Pufferfish https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2620335775
MM Mk1 Sonar Guided Torpedo: Alextronio https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2626378521
Modular VLS Missile Cells/TWS Radar: SMITHY https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3272964035
MNCS/HATS/DL: Pufferfish https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2502595274
Subworks Passive Sonar Waterfall Display: Pufferfish https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3074335771
FOX ECM | Radio Jammer / Jamming Pod: Keptin https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2294374108
KO Digital VHF Radio: Kahrstrom https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3217644268
Communication system (banani-messenger): hostbanani https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3258808539
Waypoint autopilot with radar: hostbanani https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3041188582
Sawyer News - Animated Lua TV: Mr Lennyn https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2362533521
Modular Sight Crosshair Addon: Patrick https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2625850112
Customizable Compass Module: WH1T3_No1SE https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1815902922




17 条留言
Avion  [作者] 12 月 5 日 上午 12:07 
@DarkSunZoey if i had to guess it sounds like the radar warning buzzer, should only trigger if you're being locked up by a radar or an old sonar system. It unfortunately will always go off if infinite power is enabled in-game, got a newer version in the works right now that wont have that issue.
DarkSunZoey 9 月 15 日 上午 6:04 
I don't know what it is but there is a high pitched squealing noise coming that is at its loudest at the control; like a extremely fast squeaky wheel. Is there anyway to silence this? As it gets quite annoying at times.
Avion  [作者] 2 月 5 日 下午 9:35 
Got a google doc up with some instructions, still working on it but it's there now.
Avion  [作者] 2 月 4 日 下午 2:34 
I'm trying to find time to write up instructions on this, but its gonna be a fat minute.
Avion  [作者] 2 月 4 日 下午 2:33 
@devx the MM1 torpedoes are the ones with the white noses loaded in tubes 1 and 2. The MM1 has a medium warhead instead of a small warhead, so it does a lot more damage. It is guided and can hit targets above and underwater, but they are a little more prone to missing than the AR4.
devx 1 月 31 日 下午 7:28 
whats the difference between the ar4 and mm1 torpedos
Avion  [作者] 1 月 30 日 下午 4:55 
@rex if it's the high-low buzzer tone, it might be the SCRAM alarm. If you bring the vessel back to workbench the reactor will sometimes spawn in a SCRAM condition (reactor is shutdown). There is a control station for the reactor in the back of the submarine, on it there is a SCRAM key that might be enabled. If you turn that key off the it should stop beeping and the reactor will start again.
Avion  [作者] 1 月 30 日 下午 4:14 
@rex which alarm?
rex 1 月 30 日 上午 10:51 
WHERE IS IT I CANT FIND THE THE MUTE IM GOING INSANE
kittengamer2 1 月 30 日 上午 1:04 
thank you so much mate
🧂🥗