边缘世界 RimWorld

边缘世界 RimWorld

47 个评价
No Breacher/Sapper Raids
   
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Mod, 1.4, 1.5, 1.6
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更新日期
1.088 MB
1 月 23 日 上午 11:24
7 月 14 日 下午 1:18
3 项改动说明 ( 查看 )

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No Breacher/Sapper Raids

在 Large Hardon Collider 的 1 个合集中
Turtle-Friendly Raids Redux
4 件物品
描述
Disables breaching and sapper raids both. A raid will still occur but a different strategy is chosen instead. If you encounter a raid which you think should have been blocked please let me know by creating a new topic in the discussion tab for this mod.



I created this mod because the old mod that I was using let a breaching raid spawn and it wiped out my precious alpacas.

Load after any mod which adds new incidents/raids.


See also:
No drop-pod raids
No siege raids
No water raids

For not-Steam users:
Github[github.com]

Tip jar:
[ko-fi.com]
13 条留言
Large Hardon Collider  [作者] 8 月 22 日 下午 11:02 
@No62NoExit Raiders can still attack your walls outside of breacher raids it's just way less of a problem. This mod disables breacher/sapper raids. I wish I could do more but raider AI is a mystery + it changed in the recent update also.
No62NoExit 8 月 18 日 下午 2:44 
Thanks a lot for this mod, but breach and sapper raids are still happening: https://imgur.com/1DnpmGo
Large Hardon Collider  [作者] 8 月 14 日 下午 5:06 
@Bom Train If there is no valid path for a raider to reach a target in your base (animal, pawn, furniture) they can start breaking in. This mod disables breacher raid strategies but doesn't change raider pathfinding in any way.

Also: Raider grenadiers are a little trigger happy and will sometimes go for walls even when there is a valid path. They usually only destroy 1 or 2 objects then get bored and continue, though.
Bom Train 8 月 12 日 下午 1:38 
I had a raid from the Toxic guys, with this mod enabled, and they started mining to get into my base, does the mod not stop that?
Large Hardon Collider  [作者] 7 月 14 日 下午 1:19 
@Aquifel should be fixed.
Aquifel 7 月 13 日 下午 7:02 
Can't paste the whole error, but seems to conflict with Vanilla Factions Expanded - Medieval 2 for me.

[No Breacher/Sapper Raids - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/IncidentDefs[defName="VFEM_PillageRaid"]/letterText"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Factions Expanded - Medieval 2): Error in <match>
[End of stack trace]
Source file: /mnt/4415989c-ea99-48f8-8a70-b3d2cab8da33/SteamLibrary/steamapps/workshop/content/294100/3413120509/1.6/Patches/VFEM2_patch.xml
Baconflakes with da chez 7 月 13 日 下午 12:02 
I would say that they would know because theyve sent forces through your meat grinder of a killbox. After DShks tear them apart for the 32nd time, you would think they would learn
Large Hardon Collider  [作者] 7 月 13 日 上午 7:48 
Right? Like how tf do they know??
I'd probably not use this mod if sapper raids only targeted walls but fucking up my pretty mountain is too annoying.
Aki-San 7 月 13 日 上午 5:44 
sapping is such a dumb mechanic. "oh lets just dig through this giant mountain bc we cavemen know that there is a colony behind...
cubert13 6 月 11 日 下午 7:05 
I do not mind raids, in fact I appreciate the challenge. But it is quite ungentlemanly for raiders to just go around all my defense I carefully prepared for them.