边缘世界 RimWorld

边缘世界 RimWorld

48 个评价
No Breacher/Sapper Raids
   
奖励
收藏
已收藏
取消收藏
Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.088 MB
1 月 23 日 上午 11:24
7 月 14 日 下午 1:18
3 项改动说明 ( 查看 )

订阅以下载
No Breacher/Sapper Raids

在 Large Hardon Collider 的 1 个合集中
Turtle-Friendly Raids Redux
4 件物品
描述
Disables breaching and sapper raids both. A raid will still occur but a different strategy is chosen instead. If you encounter a raid which you think should have been blocked please let me know by creating a new topic in the discussion tab for this mod.



I created this mod because the old mod that I was using let a breaching raid spawn and it wiped out my precious alpacas.

Load after any mod which adds new incidents/raids.
Safe to add and remove mid-save.


See also:
No drop-pod raids
No siege raids
No water raids

For not-Steam users:
Github[github.com]

Tip jar:
[ko-fi.com]
17 条留言
Large Hardon Collider  [作者] 11 月 11 日 下午 1:46 
@craig skinflute Yep. All 4 of them are.
craig skinflute 11 月 11 日 上午 5:46 
safe to add mid playthrough?
Large Hardon Collider  [作者] 11 月 6 日 上午 8:19 
@Zero Enna This mod only disables raid types and doesn't change AI at all so I can't exactly make the shamblers go around . But you can disable Shambler Assault in the scenario settings. I believe a mod called Scenario Amender can change them mid-playthrough.
Zero Enna 11 月 5 日 下午 2:37 
I just had a Shambler Assault and they dug right through the mountain rather then use the door or walls next to it. Any way to stop that too?
Large Hardon Collider  [作者] 8 月 22 日 下午 11:02 
@No62NoExit Raiders can still attack your walls outside of breacher raids it's just way less of a problem. This mod disables breacher/sapper raids. I wish I could do more but raider AI is a mystery + it changed in the recent update also.
No62NoExit 8 月 18 日 下午 2:44 
Thanks a lot for this mod, but breach and sapper raids are still happening: https://imgur.com/1DnpmGo
Large Hardon Collider  [作者] 8 月 14 日 下午 5:06 
@Bom Train If there is no valid path for a raider to reach a target in your base (animal, pawn, furniture) they can start breaking in. This mod disables breacher raid strategies but doesn't change raider pathfinding in any way.

Also: Raider grenadiers are a little trigger happy and will sometimes go for walls even when there is a valid path. They usually only destroy 1 or 2 objects then get bored and continue, though.
Bom Train 8 月 12 日 下午 1:38 
I had a raid from the Toxic guys, with this mod enabled, and they started mining to get into my base, does the mod not stop that?
Large Hardon Collider  [作者] 7 月 14 日 下午 1:19 
@Aquifel should be fixed.
Aquifel 7 月 13 日 下午 7:02 
Can't paste the whole error, but seems to conflict with Vanilla Factions Expanded - Medieval 2 for me.

[No Breacher/Sapper Raids - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/IncidentDefs[defName="VFEM_PillageRaid"]/letterText"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Factions Expanded - Medieval 2): Error in <match>
[End of stack trace]
Source file: /mnt/4415989c-ea99-48f8-8a70-b3d2cab8da33/SteamLibrary/steamapps/workshop/content/294100/3413120509/1.6/Patches/VFEM2_patch.xml