Crystal Project

Crystal Project

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Torn Tapestries
   
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6.417 MB
1 月 21 日 下午 2:59
2 月 20 日 上午 4:34
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Torn Tapestries

描述
Six adventurers wake up with amnesia, remembering none of their past life or talents. How will these six piece together the torn remnants of their memories? Replaces base game progression with a more roguelike approach. Each base game class is compressed into 1 of 6 super classes, and every couple of levels you get the ability to learn new moves.

Now features champions and more!

Future Plans
-Return functionality to some vanilla features (masters, class armor, Crystals beyond just the sake of progression)
-Improved readability for people who don't have every move in the game memorized
-More hidden passives
-Support with other mods* (as in class mods)
-'Active Items' that grant a subclass when in combat.
2 条留言
Echo  [作者] 2 月 9 日 下午 12:59 
Yeah the clarity on that is definitely a bit of an issue. Whenever I've been play-testing, I've usually just had Crystal Edit up so I can tab in and out to double check what moves do which works, but obviously isn't ideal. The other concern is that leveling up 6 characters is already a lot of dialogue boxes to click through if I were to add an additional one on top of that asking for confirming things.

That being said.... it should be perfectly reasonable for me to make a setting that will let you 'toggle' descriptions. That way, people who don't want the things to pop up can just turn it off and people who don't have the exact damage scaling for things like Hew or Wind Chop can see them before confirming the selection. It'll take a little bit of time to add it since there is a lot of moves and I want to make it as formulaic as possible (for a little special surprise later down the line hehe), but I'll add it to the list of planned stuff. Thanks for the feedback!
Melodia 2 月 8 日 下午 4:50 
I really love the concept of this but it has one big issue that you have to remember what each ability does. Could you somehow show the description when you choose them?