Conquest of Elysium 5

Conquest of Elysium 5

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Librarian
   
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5.136 MB
1 月 20 日 下午 6:57
7 月 7 日 上午 11:58
29 项改动说明 ( 查看 )

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Librarian

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The Conquest of Elysium 5 mod 'Librarian'
69 条留言
[Mi.Sa]Skullduggery 10 月 4 日 上午 5:11 
Weapon wizards flying blades attack does bludgeoning damage which I assume is a bug
Lu Cai 9 月 16 日 下午 5:56 
Love the mod, though it really doesn't mesh well with any other mod that creates custom terrain. Which really isn't a fault of your own. Though it was hilarious when an allied baron walked up to my conservatory and turned it into a farm because it technically counts as a swamp.
BIG L 9 月 12 日 上午 9:36 
i enjoy this mod a ton but multiplayer games crash whenever the orbs of evil stabilise but still love the mod and I'm hoping it does get fixed if it can
RawrWolfie  [作者] 7 月 7 日 下午 12:19 
@BadCub
The Blacksteel units not having descriptions is because the "copy spearman" command doesn't copy descriptions like I would like. I've added them directly to the Blacksteel units with the latest update.

@Tuurin3
Once you have 25 research, there is a 6% chance each turn a Magic Library under your control becomes an Academy of Higher magic. If you lack an Academy of Higher Magic, you get a second 20% chance (on top of the 6%) to get that upgrade. The Level 2 Library must be a Magic Library, it can't be like a City with a Arcane Guild. If it still seems broken, I may have to ask for your save file to check what's going on.

@ImperfectusZion
Problems? As in PLURAL? 😭
ImperfectusZion 7 月 3 日 下午 3:10 
great mod unfortunately it had problems in multiplayer
Tuurin3 6 月 29 日 下午 4:59 
I have a pretty advanced game and have been spamming research in my lvl 2 Library I converted into the main base. But its just going and going and not upgrading the library to lvl 3 did i misunderstand how to trigger that? Cause Most of the research gets used each turn.
BadCub 6 月 3 日 上午 10:33 
Hello. Awesome mod as always. Are the blacksteel unit descriptions a work in process, or is it a bug that there are none?
RawrWolfie  [作者] 6 月 1 日 下午 3:35 
I'm theorizing the addition of magic items to the base game shifted my item IDs. Since most IDs seem cursed to stretch their sprites, I probably have to painstakingly determine which IDs are least-cursed again.
Lordlynel 6 月 1 日 下午 1:57 
Item sprites still often appear massively oversized. Great update otherwise though!
RawrWolfie  [作者] 5 月 27 日 下午 5:10 
I've updated the mod for 5.32, amongst other things, which will break existing saves.

@Nukular Power
Thanks a bunch! I have a number of other incomplete mods I occasionally work on. I'd like to publish another at some point.

@CatFoodBob
I 100% checked if I could add a custom variant of the Mage Guild to the class, as increasing the library level of tiles would be pretty on theme. Having a Guildmaster ally come drop a Mage Guild on your City of Scribes definitely removes one of the class's gates.