Going Medieval ( 前往中世纪 )

Going Medieval ( 前往中世纪 )

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描述
A collection of different terrains and other map related items.
项目 (7)
MapSize Expansion Tiny&Huge
创建者: nukumorina
Change the map size that can be selected at the start of the game from Vanilla to Modding. Small(x206), Medium(x236), Large(x266) Tiny(x240), Small(x300), Medium(x360), Large(x420), Huge(x480)...
Map type WALL
创建者: 鹿神ヒハル
The area is divided into highlands and lowlands to the north and south, with the north generating as highlands and the south generating as lowlands. Mineral resources are abundant, and all ore veins are generated. Vegetation is sparse in the highlands and ...
Map type LAKE
创建者: 鹿神ヒハル
*Note: If you find that it is not reflected even after enabling it, please check the comments section of Map type Wall. Map type Wall A lake will be generated in the center of the map. The shape of the lake is basically circular, but it can also be generat...
Map type ISLAND
创建者: 鹿神ヒハル
*Note: If you find that it is not reflected even after enabling it, please check the comments section of Map type Wall. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3383630473&tscn=1735611105 Generates an island surrounded by the sea. An island c...
MapType PLATEAU
创建者: nukumorina
A plateau spreads out in the center between highlands to the east and west, with ponds and rivers forming at the base.The climate is as mild as the mountainside, and the base is set up a little higher than the mountainside on the world map. I recommend pla...
MapType CANYON
创建者: nukumorina
Deep valleys and rivers divide the territory into east and west, requiring long, sturdy bridges to cross the ridges. This map type is a base located midstream from a mountainside to a valley. I recommend playing on a map size of 360x360 or larger,slope of ...
Map type SANCTUARY
创建者: 鹿神ヒハル
*Note: If you find that it is not reflected even after enabling it, please check the comments section of Map type Wall. Map type Wall A basin surrounded by mountains is generated. The terrain is uneven, and you can limit entry routes by removing slopes. Th...