全面战争:战锤3

全面战争:战锤3

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High Gothic Empire Reskin
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graphical
标签: mod
文件大小
发表于
更新日期
207.922 MB
1 月 11 日 下午 8:16
4 月 18 日 下午 11:37
2 项改动说明 ( 查看 )

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High Gothic Empire Reskin

在 Master Confounder 的 1 个合集中
Master Confounder's Mods
20 件物品
描述
Character Unit Cards & 2d Portraits Coming Soon!

What this Reskin Does
- Influenced by historical armor from the Gothic period but made more fantastical. (Not Lore Friendly)
- Generally makes the Empire look more industrially advanced and armored in appearance.
- The Empire's units look more like a cohesive army.
- Regiments of Renown and Elector Count Troops now have more identifiable visual traits.
- More helmet and head variants for all units. State Troops also have better facial hair variants including more colors.
- More torso and leg variations.
- Vanilla Generals, Master Engineers, Engineers and Captains variants all reskinned to have closed helms and different armor types.
- Added officers and sergeants to most melee infantry, excluding regiments of renown and elector count troops.

Units Reskinned
- Generals
- Master Engineer
- Captains
- Engineer
- Archers
- All State Troops
- Artillery Crew
- Free Company Militia (Empire)
- Huntsmen
- Nuln Ironsides
- Hochland Long Rifles
- Greatswords
- Pistoliers
- Outriders
- Empire Knights
- Reiksguard
- All Regiments of Renown
- All Elector Count Units

Recommended Mods (and Used in Photos)
- Servants of the Land - Simple Empire Foot Knights by Me - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3405784359
- Warhammer 1 Texture Update Project by Dead Baron - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3237873696
- Ultimate Lighting by Mazisky - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2922534576
- Reloading Animations by Marthenil - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858832821
- Conqueror: Chivalrous Animation With Effect by Conqueror - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3306362184

Compatibility
This is a reskin that doesn't alter any data tables besides ones that alter the elector count units and regiments of renown faction color schemes, meaning it will be compatible with any mod that doesn't change the models of any of the units altered by this reskin. I also have altered the original variant files for some units so if a mod uses the vanilla models with no alteration my reskin may override it (no guarantees). I have no plans to make my reskins or projects compatible with any other mod that I do not use.

Tags (Ignore)
Empire, Imperial, Renaissance, Gothic, Historical, Armored, Armoured, Reskin, Landsknecht, Fantasy, Industrial, More Variants

Cheers!
热门讨论 查看全部(1)
4
4 月 7 日 下午 3:21
Modding Reskins
Duke Matteo
184 条留言
W643 12 月 12 日 上午 11:28 
Are there supposed to be floppy hats on armored units like greatswords?
JonnehBongeh 12 月 11 日 上午 4:10 
they should retcon the southern realms and give them this aesthetic.
ThomyT 12 月 10 日 下午 12:48 
Its working
non_209 12 月 10 日 上午 1:45 
Is version 7.0.1 still working?
Master Confounder  [作者] 12 月 5 日 下午 3:02 
@Everyone: Update on the way soon. Mod is still good to go for 7.0 but the new update will fix a lot of the compatibility issues people were having and also moderately change a couple of the models.
〤Aquila 11 月 9 日 上午 5:10 
hey would it be possible to make a lord/hero only version? your infantry looks great but there is not a single mod that brings in that edgy kinda generals and i love it
[GM] R2Paul 11 月 7 日 上午 7:19 
is it just me or are the Greatswords Head Textsures a bit bugged?
TheDevilsBandit 11 月 1 日 上午 4:59 
The conflict with missing torsos/heads was with the "dual swords of Ulric" mod!
Pamparampampamparam 10 月 31 日 上午 2:30 
The basic units looks a bit too elaborate/armored for my tastes, tho the rest of the pack is great! Think if you made their poofy undershirt less fancy and got rid of the armored chaps and gold trim it'd go a long way to make them fit in better. The Officer and Sergent should keep their gear tho.
Darius 10 月 27 日 下午 5:23 
Love these remodels along with Bretonnia's.

In the Pack file, how did you identify/define the sword/spear and shield models by chance? (I.E. emp_state_troops_sword_and_shieldmen.variantmeshdefinition). Was playing with SFO and saw these models were overwritten, but everything else was fine. Was trying to make a submod to correct this, but wasn't able to determine how you created them. Appreciate any time to this question.