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Thanks, I'll update the mod, I appreciate you taking the time to lay this out though.
For those of you unfamiliar with .ini edits, here's the lines you want to look at in the XComClassData.ini file (which can be accessed directly from the AML by clicking the mod and selecting the "config" tab at the bottom):
;-SoldierClasses="ShadowOps_Dragoon_LW2"
;-SoldierClasses="ShadowOps_Dragoon_LWOTC"
+SoldierClasses="ShadowOps_Dragoon_Redux"
Having the semi-colon at the front of the line means that it's commented out, i.e. the game will ignore this command. These are the lines that remove the old versions of the Dragoon, while the last one is what adds the redux version. Removing the semi-colon reactivates the lines, which will prevent the game from allowing the old versions of the class to be used.
I had to correct this in my game by commenting out the lines that disable the old Dragoon, launching the game and navigating to the soldier, using the console command to change to the Redux version, closing the game and going back into the .ini to un-comment the class disable (to prevent the game from giving me any more of the original type of Dragoon), and finally relaunching the game.
Doing it this way works, but if players don't know their way around an .ini file, they won't be able to update any pre-existing Dragoons.
The problem is that the mod disables the old version, which nukes the configuration for existing Dragoons of the old class. Having no idea what a Dragoon is at that point, the game blanks out their soldier class and opens all perks for purchase using APs in this case. Using the console command to change to the Redux class does NOT correct that problem, so while you end up with the correct Redux perks, the old soldier rank is lost and every perk through MSGT is still selectable using ability points.
The bit is part of their starting loadout, so they should appear with it upon being acquired.