A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Thrones Reforged - Shieldwall Continued
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Značky: mod, overhaul
Velikost souboru
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968.253 MB
31. pro. 2024 v 9.51
6. říj. v 0.31
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Thrones Reforged - Shieldwall Continued

V 1 kolekci od uživatele n3wo
Thrones Reforges Collection
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Popis



SHIELDWALL CONTINUATION
Thrones Reforged is a continuation of the amazing work done by the SHIELDWALL team, who built a mod that transformed Thrones of Britannia into something special. Without their incredible foundation, Reforged could not exist. Our goal is to honor that work while pushing the game even further.

Please note: Reforged was designed to be used with MEDIUM UNIT SIZES

OUR GOAL
We believe Thrones of Britannia is an underrated Total War title with huge potential. Our mission is to build on the top-tier work of the SHIELDWALL team and expand it with new mechanics, systems, and content — giving players fresh reasons to enjoy the game for years to come.

ORIGINAL MOD - SHIELDWALL
All credit goes to the SHIELDWALL team for their tremendous work on the original mod. If you’d like to read more about SHIELDWALL, please visit their official Steam page here:
Shieldwall Overhaul

RELEASE INFO
This is an early release and should not be considered a finished project. The purpose of this version is to gather feedback and ideas for future development. This is a passion project — updates take time, but development is active and ongoing.



Brought over from SHIELDWALL
  • Completely redone unit rosters for every culture
  • Overhauled military tech tree in the style of Shogun 2
  • Four fully fleshed-out population mechanics: Peasants, Nobles, Foreigners, and Clergy
  • Completely rebalanced battles with an emphasis on period tactics and the shieldwall
  • Food storage system
  • Revamped character traits, each with dilemmas for more player choice
  • Rebalanced buildings and effects
  • New effects for skills and attributes
  • pappaBear’s historical landmarks, wonders, and flavor events
  • Dozens of new events (expanded regularly)

Reforged Features
  • 55 Playable factions (ongoing work to bring them all to Shieldwall standard)
  • Custom faction traits for Major & Minor factions
  • Fixed UI for faction selection menu
  • Added Shieldwall mechanics UI to new factions & fixed top row UI
  • Classification of Major & Minor factions to separate fully polished Shieldwall factions from those in progress

Recent Development Highlights
  • Full Supply System overhaul
    - Raiding, sieges, fortify stance, attrition changes
    - Armies can no longer roam endlessly without planning logistics
  • Fatigue System rework
    - Units tire more realistically, archers fatigue when firing
    - New morale penalties for exhaustion
  • Missile balance changes
    - Adjusted calibration distances and accuracy
    - Reduced AP damage for certain ranged units
  • Minor Town Garrisons
    - Expanded garrison sizes to make towns and cities more defensible
    - Capitals gain unique hero units when besieged
  • Campaign balance passes
    - Small town and city overhauls
    - Early-game faction starts rebalanced for improved pacing
  • Victory conditions added for all factions



Planned Development
  • Fix commonly complained-about issues with the base game (bugs & features)
  • Expanded small town battle maps & garrisons
  • New UI elements to match the Reforged theme
  • Decrees rework and implementation for new factions
  • New faction-specific missions
  • Fort stance changes with unique fort battle maps
  • More custom unit assets and visuals
  • Campaign map expansion

Original Mod Contributors
Kinjo — Unit Design and Art Direction
DrunkFlamingo — Gameplay Design and Development
pappaBear — Writer, DB editing, historical research
Johnny — Assets, Textures, and Banners
RobbStark — Assets and Submods
Bonsai — Icon art, DB editing, historical research
DETrooper — UI Layout Editing
Hrobatos — Shield Textures and Assets
Baldy — Database Development
nik000 — Event Art
Zoktor Doidberg — Unit Card Assistance
Sinulf — Historical Research
Ragnarr — Historical Research
ThePoshBarbarian — Community moderation and testing
Populární diskuze Zobrazit vše (6)
7
5. říj. v 3.57
NEW UPDATE (BETA 0.1)
n3wo
2
6. říj. v 13.04
Update BETA 0.2 — Changelog
n3wo
6
24. srp. v 11.17
Crashes to desktop after clicking research button
Thorr1986
Počet komentářů: 336
n3wo  [autor] před 5 hodinami 
i added the link to the description too but its here if people want to join to help us :) Discord Link [discord.gg]
ShuriK  [autor] před 11 hodinami 
we have a discord server, check the update beta 0.1 discussion to join!
ShuriK  [autor] před 12 hodinami 
Packerk im glad the new patch is to your liking! I am very happy to hear that the fatigue system works better now, seems like we found the best values and thresholds:)
n3wo  [autor] před 14 hodinami 
Good I'm glad, they need another fine tuning pass but they should work ok for now.
Crumb před 22 hodinami 
Victory conditions showing up now, thanks a bunch.
packerk před 23 hodinami 
The new patch fatigue levels are working really well. I’m playing a campaign as Sudreyar on legendary. I’ve been an avid TW player since OG Shogun and this is one of the most gritty and fun campaigns I’ve ever played. Had to take a lot of risk to conquer the first two settlements and took couple dozen turns to build up to a full army. Makes every victory feel earned and way more fun than paint the map in 100 turns vanilla. Keep up the good work
ShuriK  [autor] 6. říj. v 15.23 
Yeah there's tons of stuff popping up, every system we implement releases more demons to be kept at bay lol. We're doing our best, everyone is greatly motivated and honestly, we're having fun, that's what modding is about:)
n3wo  [autor] 6. říj. v 14.51 
Im glad you are having fun with it! its why we do it lol. i just want to be transparent that as of right now the even system SW made is a bit of an enigma for me. i need to spend some real time pulling it apart.
Locked In Alien 6. říj. v 14.47 
Thanks for being upfront about it! Even as is the mod makes the game much funner
n3wo  [autor] 6. říj. v 14.41 
i think when shieldwall stopped development they were in the middle of implementing proper events because there were a lot of files handed over that arent in the current pack file.

To be honest i think events will need to be looked at in a bit of a vacuum and started from scratch but we havent discussed it yet. there is a lot of balancing and bug fixing to be done right now. :thronesdiplomacy: