边缘世界 RimWorld

边缘世界 RimWorld

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[Dizzy] Poor Sight Matters More
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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734.945 KB
2024 年 12 月 26 日 下午 1:15
6 月 15 日 上午 11:14
7 项改动说明 ( 查看 )

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[Dizzy] Poor Sight Matters More

描述
This mod changes how much Sight and light levels affect most pawn stats:

*Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.*

--
I'm not the original modder, but will maintain this and have made a few changes as the Vanilla game has added some of what this mod previously did.

Play pointer: REMOVE roofs from above doorways so that you get light there. IDK why Rimworld does it but doorways are always 0% lit if you don't REMOVE the roof there. This way your darkness debuff won't hit you in broad daylight because you're standing working in a doorway.

Also if the door solution above bothers you, this mod is updated to apparently take advantage of the new faster light model in v1.6 so the lag is really minimized. I use it now: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2583820138
--

Darkness = Light levels lower than 30%.

Move Speed: Pawns with less than 50% Sight will move up to 50% slower than pawns with more than 50% Sight.

Move Speed: Non-blind pawns in Darkness will move up to 60% slower instead of just 20% slower.

Eating Speed: Pawns with less than 50% Sight will eat up to 25% slower than pawns with more than 50% Sight.

Eating Speed: Non-blind pawns in Darkness will eat up to 50% slower.

Global Work Speed: Non-blind pawns in Darkness will do all work up to 75% slower instead of just 20% slower.

Medical Tend Speed/Quality/Operation Speed/Success Chance: This is now Vanilla and so removed from mod.

The Importance of Sight has been increased for the following stats:
* Global Work Speed [50%]


Sight-related debuffs will only apply to pawns with less than 50% Sight. This means that just missing one eye won't make much of a difference, but having badly damaged or no vision on both eyes will considerably affect everything they do.

热门讨论 查看全部(1)
8
7 月 7 日 下午 4:33
1.6 patch failing
moo
28 条留言
Dizzy Ioeuy  [作者] 6 月 15 日 上午 11:15 
Lilly is good to go in v1.6
DroZzhat 4 月 18 日 上午 7:55 
Seeing Lilly gets me every time. 10/10
Potato 4 月 14 日 上午 7:03 
I don't know what this mod does but I'm downloading it cause lily :steamhappy:
Dizzy Ioeuy  [作者] 4 月 11 日 上午 11:28 
Well, it's xml only mod. Your change over time would require some actual coding.
Alma_S 4 月 11 日 上午 10:59 
ah, yeah. thats how i wouldve rationalized it myself. not a very good execution of it though. it would be a lot better if, say, blindness under 50% would build up a "blindness adapt" hediff that will eventually mitigate some of the darkness effects. the lower their sight capacity, the higher blindness adapt can max out, maxing out at 100% if the pawn has 0% sight for long. i know youre just maintaining, but it would be awesome if you could implement this probably not so simple suggestion. either way, thanks for maintaining such a neat mod!
Dizzy Ioeuy  [作者] 4 月 11 日 上午 10:48 
Oh my head canon on that is that blind pawns learn to adapt while sighted are still struggling with relying on a lesser sense. But that's how the original mod did it.
Alma_S 4 月 11 日 上午 10:16 
ive not any lag issue with that mod on my nearing 500 mods modlist, though suit yourself.

however, i still dont understand the part of "Pawns with less than 50% Sight will eat up to 25% slower than pawns with more than 50% Sight." and "Non-blind pawns in Darkness will eat up to 50% slower." doesnt this mean darkness debuff on a sighted pawn is worse than a pawn who cant see at all?
Dizzy Ioeuy  [作者] 4 月 11 日 上午 9:17 
I'll note the lunk, though I don't use it. Heard concerns about TPS drag.
Alma_S 4 月 11 日 上午 5:50 
also, since youre suggesting doorway darkness mitigation, might i suggest putting this mod that lets lights flow into opened doorways in your description? this can be very helpful

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1750069106
Alma_S 4 月 11 日 上午 5:47 
wait this makes totally blind pawns more capable than partially sighted pawns with severe sight? am i understanding this correctly?