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Supply to Closest
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2024 年 12 月 26 日 上午 7:56
10 月 30 日 上午 4:03
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Supply to Closest

在 Sanchozz 的 1 个合集中
Sanchozz's mods
47 件物品
描述

Description
In the base game, when a Duplicant wants to do delivery, supply, store, etc errand. First of all, he chooses the closest to himself storage at this moment. And it is here that he will bring a piece.

This is often irrational, because there are maybe other storages with the same settings, with the same priority, closer to that piece. Sometimes Duplicants run back and forth across half the map for half a day.

This mod forces the Duplicant to think again when he reached the selected piece and try to find a closer storage.

It affects all types of delivery, supply, store errands.
(Technically, build, repair etc supply errands also have hidden storage)
It not affects "Relocate To" errand.

Support / Links
In case of problems with this mod:
a) First of all, make sure that your game really uses the latest version of the mod.
Use the Mod Updater to force the game to update mods.
b) Then please open an issue on the GitHub[github.com] And remember to attach the game logs.

A local download for this mod is also available on GitHub[github.com]

This mod uses Peter Han's PLib[github.com] library under the MIT license[opensource.org]
22 条留言
丹青画出竟何益 8 月 24 日 下午 5:32 
Seeing your mod, I remember giving feedback on this issue on the Oxygen Not Included forum last year. Obviously, Klei either didn't see it or didn't plan to modify the existing material search mechanism.
It is a very foolish approach to search for resources centered around the replicants who perform tasks, and I believe anyone who has noticed this issue will agree.
Sanchozz  [作者] 2 月 24 日 下午 10:22 
CrapGame 2 月 24 日 上午 9:42 
Back on Jan 1, 2025, Gem reported that this was interfering with Flydos. There are no other comments regarding that. Was this an actual issue with the mod or was it unique to Gem's situation.
知恩海 1 月 14 日 上午 5:47 
感谢作者写的一个非常实用的功能!!真的很棒!!:steamhappy:
kertu71 1 月 12 日 上午 7:43 
@sanchozz, ну это то понятно. Но вот имеются 2 пустых дисстилятра на разных концах базы (приоритеты одинаковые), выкапываю 1 клетку слайма и такое чувство, что дуплянты просто выбирают на рандоме 50% куда идти. Хз почему так.
Sanchozz  [作者] 1 月 11 日 下午 8:49 
@kertu?! Ты же в курсе ? что сам дисцыллятор создаёт задачу "принесите мне слизь"
И если принесли достаточно, то он на некоторое время, пока не переработает это - не будет просить принести ещё.
А раз не просит - то и нести не будут.
kertu71 1 月 10 日 下午 11:42 
С модом или без мода мои долбодуплянты игнорируют близжайшие дистилляторы и упорно таскают слайм через всю карту. Ненавижу эту игру. ><
meishka16 1 月 4 日 下午 1:04 
@MiserableGamer the problem is, the order to load is made from the storage, not the item, so even when the mod scans for a new location, there's still only one order coming from that one storage, so the mod scans for the second dupe and since the first box's order is out, it reads it as unavailable, and goes to the next spot. it's an issue with the game's basic coding, but if you use the shared storage mod and use the setting for put in any storage box, that should fix that issue. or if this mod can manage to make that setting work, too, but then you'll end up with storage boxes receiving things that they shouldn't
MiserableGamer 1 月 4 日 上午 7:57 
I'm a gamer, I'm old, therefore I'm miserable! Found out today that I'm now classed as Other Older People, so that's made me more miserable!!

No, the dupe didn't fill the loader entirely, there was still capacity left
alasdairtaylor2403 1 月 3 日 上午 7:52 
@miserablegamer (love the name) did the first dupe put up enough stuff to fill the loader? thus that loader was nominally full and so the second dupe would not try to bring more to it?