Project Zomboid

Project Zomboid

209 个评价
[B42] 队列建造
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74.209 KB
2024 年 12 月 25 日 上午 4:47
2024 年 12 月 26 日 下午 9:29
2 项改动说明 ( 查看 )

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[B42] 队列建造

描述
这个模组做了什么?
它让你不用等待当前建造结束后再进行新建造
你可以一次性点击完所有需要建造的地方
会自动显示还剩下多少次建造和已经选取的地块
停止建造后会消失且清零
如果材料不足会自动暂停

其他修改
使用光标的操作
如除草,砍树,锄地,挖洞等
都可以被队列化操作


Workshop ID: 3391544439
Mod ID: BuildOneByOne
33 条留言
Pacifick 10 月 11 日 上午 11:48 
"Such as weeding, cutting down trees, hoeing, digging holes, etc" don't work.
橘里橘气的橘子 9 月 16 日 上午 4:16 
用了之后车开到草地上会猛加速,希望修一下
KnightTemplar 8 月 22 日 上午 8:56 
i tested this in build 42 and it works fine . so thx for this!
BVGxRaccoon 8 月 5 日 下午 11:56 
this mod isnt working for me suddenly after the most recent update. please fix the issue. i genuinely love this mod
Pakkeng 7 月 23 日 上午 2:47 
Is there a b41 equivalent to this?
Cosmo 7 月 21 日 上午 8:57 
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
Cosmo 7 月 21 日 上午 8:57 
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10617)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10255)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2287)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2266)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
Cosmo 7 月 21 日 上午 8:57 
Hey @耄耋 have an error
`attempted index: StopAllActionQueue of non-table: null
function: clear -- file: ISTimedActionQueue.lua line # 231 | Vanilla
function: create -- file: IsoBuildIsoEntityOve.lua line # 65 | MOD: BuildOneByOne
function: perform -- file: ISBuildAction.lua line # 239 | Vanilla
java.lang.RuntimeException: attempted index: StopAllActionQueue of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
Cosmo 7 月 19 日 上午 7:11 
Hey @耄耋 awesome ty for the mod!
Tank5168 6 月 4 日 上午 10:30 
模組有修改嗎?地上逐次動作的綠框,怎麼不見了?