Ravenfield

Ravenfield

46 个评价
Poland from War Thunder (infantry edition)
   
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Content Type: Maps
标签: Level Descriptor
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405.463 MB
2024 年 12 月 24 日 上午 4:29
1 月 13 日 上午 2:15
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Poland from War Thunder (infantry edition)

描述
its a copy of "Poland from War Thunder" map but there are more points and less heavy vehicles. basically needs even more than recommended 200 bots due to its sizes (if you possess enough computer power of course).

Other differencies: boats added, and I changed atmpsphere settings so that map now looks quite prettier than before i guess.

Also do long game length.

original map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3386224233
15 条留言
SPACEGENERAL1902 7 月 17 日 下午 12:16 
awesome
RettoKeissu  [作者] 1 月 15 日 下午 11:51 
to ones who wondering if so: recently map updated with new points in town
Benjamin 1 月 15 日 下午 9:29 
ATTACK THE D POINT!!!!
The Bashinator 1 月 10 日 下午 5:23 
god why
Yul Rave (starstrafe) 2024 年 12 月 31 日 下午 4:07 
yeah i can see your point with configure flags, but i personally wouldn't worry too much. Every map breaks if non-adjacent flags are configured to fight against eachother, it's a universal game flaw.
RettoKeissu  [作者] 2024 年 12 月 31 日 下午 3:43 
@Yul Rave (starstrafe) thank you for noticing and advice. Will test how it would work. I understand that bots start to spawn strangely because of that but I dont know the other way to make map be possible for "configure flags" mode. As I tested, if only adjacent flags connected, player can disable some flag between random two flags and bots won't go between them as there is no connection between first and third flag.
Yul Rave (starstrafe) 2024 年 12 月 31 日 下午 3:11 
just fyi: the way that you assigned the neighbours is technically "wrong": you generally want to connect only the adjacent flags to one-another. Having a flag connect to another flag with three other flags in between will basically encourage bots to spawn waaaaay further away than they have to in order to attack a point, will encourage them to walk straight through a potentially hostile flag without capturing it, and will generally make the battle feel way more empty than it should.

If you redo neighbours to only have adjacent flags connected to one-another, you might find that 60 to 80 bots is a much more comfortable figure for the number of flags present.
RettoKeissu  [作者] 2024 年 12 月 29 日 上午 11:45 
@Ospr3y ok I have ideas, will be when I will get chance to play my PC if I won't forget:demoticon:
Ospr3y 2024 年 12 月 29 日 上午 6:47 
very cool map

maybe another capture point or two in the middle of the main town? CQC would go hard on that area of the map
RettoKeissu  [作者] 2024 年 12 月 25 日 下午 3:47 
ты не сбежишь от улитки:demoticon: