Europa Universalis IV

Europa Universalis IV

147 个评价
Sola Roma
7
2
2
2
2
2
3
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
151.807 MB
2024 年 12 月 20 日 上午 8:27
4 月 15 日 下午 6:09
12 项改动说明 ( 查看 )

订阅以下载
Sola Roma

描述
What if the Western Roman Empire survived while the East fell?



Sola Roma is an alternative timeline mod that aims to imagine a world where Eastern Rome (Byzantine Empire) collapsed instead of its western counterpart.

In 1444, roughly one thousand years after the fall of the Eastern Roman Empire, the Western half still stands. Shortly after fall of the east the greek rump states were subjugated by the Hunns who have since then settled into a militarist society. Although in recent years the Hunns have declined due to the Greek states banding together under the once little known city state of Byzantion in an alliance called the Hellenic Federation and managed to successfully push the Hunns out of Greece. Now the question is if Hunnia can they subjugate the Greeks for a second time? In germania, Saxonia and Frankia are both eager to expand. Frankia has its eyes set on Gaul where Roman influence has grown weak due to years of neglect from the many emperors of the Valerius dynasty. Saxonia, who recently converted to the Catholic faith seems to have regrets about their decision and are at the same time looking to conquer new parts of germania to feed their growing ambitions. Meanwhile, the son of the Saxonian king - Erlgang 'the Conqueror' - has with help of his father managed to conquer parts of Britannia and are beginning to settle the isle as new Saxo-Anglish land while pushing out the Brittonic nations. One of the few remaining nations of the germanic faith, Lugia, remain steadfast in their worship of the old gods and under the right rule perhaps they could usher in a new and prosperous age for the heathens. Hiberian nations, who long ago rebelled against the roman government under the banner of a pretender called Herius 'Purpura' Asullio are unhappy with there relationship with Rome and are an the brink of ending their ties to the roman goverment, this time maybe permanently. All this while Sicily profits from the mediterranean trade.



This mod contains an all new political, religious and cultural map of Europe, the Middle East and North Africa. Along with slight modifications in the stepps, subsaharan africa and parts of Asia.

  • 100+ New Events
  • 14 Mission Trees
  • 40+ New National Idea Groups
  • 16 New Estate Privileges
  • 5 New Government Mechanics
  • Empire of the Romans Mechanic & Praetorian Guard Estate
  • 40+ New Government Reforms
  • Many new nations, religions and cultures
  • ...And much, much more...

Countries with Mission trees include West Rome, Lugia, Sicily, Hunnia, England, Longobard, Suebia, Gotia, Swethiod, Saxonia, Frankia, Byzantion, Brittonic and Hiberian Nations.

Many other nations have additional content but most of this is surface level. Examples of these countries are Magyars, Kiev, Kuadland and Vestrgotia.



Fair Warning, this mod mostly has content for the first 100 years of the games, the longest lasting campaign belong to Frankia and Rome who should have content for that period. Also there is a lot of content still left in from the base game, either because its necessary for the game and hasn't been relocalized or because we've missed it, so be prepared for any immersion breaking event.

An early thank you for trying Sola Roma! This has been a passion project and has been worked on for about a year now. Big thanks to Ante Bellum and Post Finem for inspiration, you most likely know that they are amazing mods but if you haven't tried them, I can recommend them wholeheartedly.

As for updates and the like, we are planning to actively work on the mod to fix and bugs that may come up and eventually launch expansion.

Regarding DLC:
Mandate of Heaven, Dharma and Cradle of Civilization are mandatory. Winds of Change, King of Kings or Origins are not needed but of course the experience will be better with all DLCs.

Mod used in screenshots: Graphical Map Improvements

Report bugs, send suggestions and get regular updates on development here:
[discord.gg]


Consider liking and adding to favorites!


Want to support me financially?: Buy me a Coffee[buymeacoffee.com]
67 条留言
wyattdb2010 11 月 16 日 下午 5:56 
how to check roman authority
Ang3lyk4 10 月 17 日 上午 5:32 
hey did the issue of that revitalization of the roman army thing get fixed? im always stuck there and have to bypass and that breaks the mission tree

is there something im missing?
Alex rotačakovy 10 月 10 日 下午 1:51 
how do you fire the event to make the red iberian nantion your vassal as rome?
Machine57 8 月 22 日 下午 8:58 
Hi does anyone know when the "Invasion" negative relations modifier, goes away? Im playing as England and vassalized Sirycide.
armet 8 月 18 日 下午 3:13 
game crashes around 1590s
zurtu 8 月 16 日 上午 4:22 
I've been playing the mod for a couple of days now and it's super fun and interesting, but god I hate the recurrent crashes passed 1500s and I have no clue what's causing them
Bob_Fred 6 月 29 日 下午 7:40 
I am also having the issue where the game crashes a couple of months after the first circumnavigation.
QuerSCHnitt 6 月 26 日 上午 12:56 
It always crashes on my first circumnavigation.
Oretan 6 月 23 日 上午 11:52 
What's the point of having 2 different german cultural groups instead of a unified one? The rest of the cultural groups seem OK minus Anglo-Saxon being an isolate, apart from that Livonian getting some representation is nice for once
Daunleu 6 月 8 日 下午 2:15 
Not sure if anyone asked this before me but is the african roman graphical culture going to be changed?