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Should I instead try "event migration_fixes.1 [COUNTRY_TAG]" ?
Also, is there a way to add this mod to an existing save without breaking the achievement compatibility?
What you're noticing is that [1.7] Migration Fix hasn't been updated and copies over too many variables, resetting some things to how they were in 1.7. Your states just aren't appealing enough in 1.9 to attract migration. That's not a bug but the game working as intended.
For context here are the changes [1.7] Migration Fix makes: https://www.diffchecker.com/VjEoqxVZ/ (Left is base game 1.9.5, right is [1.7] Migration Fix. Things added that no longer exist in the game are ignored, lines that are fully deleted use the base game values.)
this {链接已删除}mod:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3309945606
I start a game with ONLY this mod. Play France. Do normal things and then, a few months into the game - could be anywhere from Feb-Jun 1836 - I have a sudden drop in my employment in Government Administration buildings, which means I get a huge revenue hole.
The buildings recover, get back to full employment and then the cycle repeats. Watching the admin buildings in Ile-de-France shows this best. When this mod is not active, I do not see this issue in either vanilla or modded play. With it active, the admin pops drop, taxes are broken, and the nation spirals into bankruptcy.