Noita
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Realistic Particles Fix
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2024 年 12 月 16 日 下午 11:26
2024 年 12 月 24 日 上午 12:49
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Realistic Particles Fix

描述
This mod does not require the original mod to work.
Changelog
Source code[github.com]

This mod is a continuation of the Noita Realistic Particles Behaviour mod.
It has been fully rewritten to avoid gameplay changes and to keep it as a purely graphical mod.
You can check out the original here.

Projectiles are now edited instead of replaced. This ensures that future updates of Noita or other mods can freely change projectile damage and other attributes, as long as they still emit the particles.

Features
  • Over 40 spells reworked to feature a much nicer looking particle effects.
  • Add wind effects to most of the spells, making the decorative particles blow around in the wind.
  • Increased life time on the particle effects so they can linger in the air for a longer duration of time.

Fixes since the old mod
  • Projectiles now deal their most up-to-date damage
  • The spread of projectiles is now back in sync with Noita
  • Dynamite is no longer unusually heavy
  • Dynamite now no longer lingers around too long
  • Bombs are no longer unusually light
  • Friendly fire projectiles are now in sync with Noita
  • Projectile count has been reduced in a few places to avoid bright white glares


If you do not like a specific particle change, you can disable that projectile/prop in the Mod Settings.

Q&A

Will this mod count as cheating?
This mod only edits visual parameters of projectiles. It no longer has an effect on gameplay.
If you notice something that changes gameplay, let me know and I will fix it.

Will this mod work with other mods?
This mod was rewritten to be as compatible as possible. If you encounter errors when using it with other mods, let me know so I can fix it!

Will you update this mod in the future?
The previous workshop submission hasn't been updated in over a year. While I cannot guarantee that new projectiles will be added onto this mod, I will try to fix any issues you may encounter.

Do the new particles change gameplay?
No. Noita has two different kinds of particles, one that interacts with the surrounding enemies and materials, and purely visual particles. This mod only uses the visual variety. As example, while toxic explosions have more particles, they do not actually coat more of the environment in toxic sludge. You may have more trouble differentiating which particles are 'real' and which ones are visual. Make sure to use the mod settings to configure the mod to your liking.
热门讨论 查看全部(1)
11
1 月 2 日 上午 8:41
Suggestions & Bugs
LeCarbonator
28 条留言
LeCarbonator  [作者] 10 月 23 日 上午 2:38 
Thanks for the update! I don‘t plan on modding again anytime soon, but when I do, I‘ll definitely check licensing first. There was a toxic comment here that was very irritating, and I‘ll be straightforward with deleting any of them. Hopefully, nobody gets the idea to „fight“ for my wrongful behaviour.
MonoV4 10 月 22 日 上午 7:30 
Hey again @LeCarbonator.
There is no issue at all, and i don't have the free time to update every mod i ever make becuase i have so many over at nexus.
So i'm glad you fixed it.
But i would appreciate it if you'd ask next time, or for anyone else for that matter.

But keep the mod up, you already have lots of subs of it so it would just cause problems.
Thank you for the offer tho! Have a good one!
LeCarbonator  [作者] 9 月 30 日 下午 1:15 
Hey @MonoV4 ! Glad to see you're around Steam again.

Looking back, I'm baffled I didn't check licensing at all. This was one of my first modding projects, and I seem to have been more concerned with reworking the codebase than with checking for permissions. You are correct that the initial version was built off your original mod. As far as code is concerned, there's not much of it left, but there is obviously the name and intent still there.

I don't care about claiming ownership of this mod, so if you wish for me to take it down, I'm happy to do so. However, I am concerned that the fixes to dynamite etc. will be lost, so I'll also gladly give you the new code as update to the original. Let me know your thoughts.
MonoV4 9 月 29 日 下午 3:20 
Damn. Didn't know my mod was open source,

On one hand i'd say you stole it, on the other hand i thank you for updating my mod.:steamthumbsup:
microwave 3 月 24 日 上午 11:17 
crazy
LeCarbonator  [作者] 2 月 22 日 上午 7:09 
In short, no, I will not reclassify the mod. The mod is open source, and if you find something that (accidentally!) changes gameplay, I will implement a fix for it.
LeCarbonator  [作者] 2 月 22 日 上午 7:07 
Heya! The claim of it being visual only is because visual particles do not act the same as real particles. There's settings for that. If you do not like a particular **visual** change, feel free to disable that prop / enemy in the settings.

The game is inevitably going to be more cluttered with particles, as it was with the original mod. I do not recommend this mod if you want visual clarity or performance over the looks.
2 月 22 日 上午 4:21 
THIS MOD IS NOT VISUAL ONLY - it totally impacts game-play in multiple ways - more fire / oil from oil barrels = more burning and explosion damage, water is burnt / evaporated by fire at a faster rate, larger explosions, more toxic liquid released from explosions, more trail particles on spells (fire, water, toxic etc.), it also slows down the speed of liquids in the air when you are trying to coat yourself when on fire etc. / makes it difficult to coat enemies in pheromone. The list goes on and on, essentially there are more particles created, so in most cases makes the game harder / more dangerous and chaotic. Please rename and reclassify this mod.
Phytopticain 1 月 19 日 上午 2:20 
Absolutely! I think it's working for now, i will update as needed
LeCarbonator  [作者] 1 月 4 日 下午 11:50 
Hey OxidizeDilemma! Could you elaborate what mod list you use and in what order?

You can also use the Discussion section so we can talk about the crash more thoroughly.