Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Junkyard Salvager
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Scenario: Single Player
标签: Scenario
文件大小
发表于
更新日期
58.854 MB
2024 年 12 月 7 日 上午 7:35
5 月 20 日 上午 9:41
17 项改动说明 ( 查看 )

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Junkyard Salvager

描述
The galaxy is in chaos. Ravaged by ten years of war, all that's left are the destroyed remnants of civilizations. Resources have been consumed. Warring factions fight over what's left. Now, something else threatens those who have survived.

You are a lone salvager. Trained to repair and restore the wrecked vessels of the galactic junkyard, you scavenge for parts and resources, to build something out of nothing. Unfortunately, you have more enemies than friends. Captured and robbed of what little you have, you are left stranded on an arid planet. No oxygen. No resources. Just you, your A.I., and a suit constructor.

Will you have what it takes to survive? Will you find those who left you for dead, and take back what is yours?



Inspired by Star Salvage and Reforged Eden's Dread starting planet, you start out in a place with damaged ships and destroyed bases. By salvaging parts and repairing vessels, you can survive the hostile environment, explore a unique solar system, seek revenge on those who left you for dead, and ... hopefully ... recover your lost ship.

Junkyard Salvager uses the 200+ blueprints that I've converted into destroyed/damaged versions, and new POI's that I have created in the past two years. Original POI's created using construction sets from Vermillion, Don2k7, and Sulusdacor. Concept art generated by stable diffusion, and does not represent an in-game screenshot.



Bug reports, feature requests, and blueprint conversion requests can be submitted here:
https://github.com/teakeycee/Junkyard-Salvager/issues/new/choose

There is a Junkyard Salvager channel on my Discord here:
https://discord.gg/kWJREUjr2M



Many blueprints come from the Steam workshop, and credit goes to the respective authors for their creative works. A list of converted blueprints can be found here:
https://docs.google.com/spreadsheets/d/1M5jE83SYtqRyIIjUre6LiHYB21KoPuV2tK5NADTz2Mo



I started out like many other Empyrion players: enjoying the survival experience and learning how to make my own ships. About four years ago, I designed my first POI and posted it on the Steam Workshop. Since then, I've converted many ships and bases, to wrecks, hostile encounters, or orbital patrol vessels. I've designed and submitted Zirax POI's, some of which you can find in the base game today. Now I am exploring scenario creation: designing planets, learning how to write quests, and sharing what I've learned. You may also see me occasionally on HWS, Anvil, Broken Eden, or the Eleon servers. I still consider myself a "student", learning from the masters.



We have an amazing and talented community. Shout out to all of the players, streamers, and designers, who make this game fun and interesting. I am inspired by your creations and adventures!

Thank you Eleon for making such a fun game. They made something special, and continue to deliver. I've been playing games for a long time, and this is the only one that I have played for 6000+ hours.

Thank you to KnowItAllDM for the Star Salvage scenario, and to Ravien and Vermillion for the Reforged Eden scenario. Too many times I've asked myself, "How did you guys get this to work?", and looked at your scenario files.

A special thank you to RexXxuS for teaching me so much, and for the eWSSC, eWPDA, and eWCCT tools. You inspire me.

I would also like to recognize Stellar Titan, Sulusdacor, Don2k7, Allessia, TheScriptHD, Escari, Matcz, AkevaBanshee, Kithid and Heckendiver for your design work, and teaching me to be a better POI designer. I could also spend all day recognizing legendary designers like LyfeForse, Ente, Jrandall, Art, Spanj, Stan, Garaman, Filbert, Dadrick, Procyon Lotor, CrazyZ, Rakoona, Movado ... and historical designers like Siege, Jenniphurr, and Kieve... There are too many to list! You know who you are, and your contributions to the community are amazing.

Special shout out to Kiloko: Jhoosier, Wizard, OkieOne, and Zanax, for your patience with my storage labelling problem and occasional LCD graffiti.
热门讨论 查看全部(13)
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8 月 6 日 下午 12:17
Bugs
TurtleSamurai
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8 月 26 日 上午 11:02
Feedback
nimurdreams
9
8 月 16 日 上午 10:02
Starter HV won't lift off
TitanGear
280 条留言
Fylas 10 月 5 日 上午 7:13 
so there IS a method ! thanks @ravien_ff
Distrann 10 月 3 日 上午 3:12 
Interesting idea though for a mission chain. If you make it through alive,you get an extra mission where if you don't die there either you get the Ultra Blaster 5000 or so :-D
ravien_ff 10 月 2 日 下午 4:00 
The only way to detect if a player dies is via a PDA action that checks if the player health becomes 0. That will trigger when a player dies, then you could have it use a dialogue as its complete message that sets a variable to show the player died. Would be janky though since it would require adding an optional action to every task of the mission where you need to check if the player dies, and they could always deactivate the mission to avoid it triggering when they die.
Fylas 10 月 1 日 上午 12:44 
well it depends. if there's a death flag or not. if not, it depends on what a quest can recognize, if it can recognize buffs, then a buff given at the start of the quest that is removed when you die would mean you can't clear the optional rewards that you only get when finishing with the buff active. which would be nice cause then you can give rewards at each step so its not as bad if you only die later in it. other then that I'd say a quest item that auto fails the quest step if you drop it but then that means people who are playing in no inventory loss or keep hotkey bar can cheat so that's not the best solution either...
teakeycee  [作者] 9 月 30 日 上午 11:14 
lol Fylas! Yes, lots of movie/80's references in my scenario. I'm not sure how to implement a bonus for not dying, but that would be cool.
Fylas 9 月 29 日 下午 1:37 
I was gonna ask what the chance is that there's any kind of bonus for not dying during that quest line till the end but apparently I'm not allowed to talk about odds with teakeysolo :P
Fylas 9 月 29 日 下午 1:20 
it showed up 26 minutes ago! gonna watch it now :3 latahh~
teakeycee  [作者] 9 月 29 日 下午 12:53 
My bad, Fylas. I had it set to unlisted. Try it again.
Fylas 9 月 29 日 上午 10:51 
::narrator voice:: it turns out there were indeed people interested.
@teakeycee on youtube?? cause the newest there is lawn mower abby. guess youtube is being a beeeshh and is still hiding it. already checked, not in restricted mode. , don't see it in live or shorts either.
teakeycee  [作者] 9 月 29 日 上午 8:14 
I just posted a development preview video on my YouTube channel, if you guys are interested in what I was able to do on the scenario this weekend.