Kenshi
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GIGA TWEAKS (WIP)
   
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2024 年 12 月 6 日 下午 8:01
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GIGA TWEAKS (WIP)

描述
some tiny tweaks of mine inspired by crunk's tweaks and frankiewuzhere's ideas

put this as low down in the load order as you can unless you want another mod to overwrite my changes

ALL changes and the reasoning behind them

Iron Hat coverage 70% > 80% - because it's my favorite headgear and i wanted to buff it

Fishmen/Gurglers are now able to swim - we hold these truths to be self evident

Emperor Tengu has 1 more Jonin Elite guarding his building - i think they are cool enemies and that this makes the tengu fight more on par with the holy lord phoenix fight

Leviathan Pearl value 20k > 30k - more epic
Leviathan Pearl weight 10kg > 20kg - more epic
Leviathan Defence 50 > 60 - leviathans don't block, so all this does is make you get slightly better attack XP from fighting them. (might effect crossbow xp, not sure)

Katana 2 hit combo now can hit 2 targets, up from 1 - because this attack feels bad against groups

Martial Arts final 2 techniques (mega kick and flying knee strike) do 25% less damage, weak punch has 1 more unit of range. - because well.. you're gonna want to sit down for this one buddy

mental illness warning - only madmen read past this point

martial arts balance is VERY delicate, i just wanted to make it a little less crazy. high level martial artists still remove limbs with ease. all the fixes and tweaks i have seen have problems that bug me. this is very subjective and i might be off track, but it seems like:

the "deadzone" issue isn't really a thing once you level up martial arts past the level 30 jump kick.

faster dodges are not always a good thing - attacks need to connect with your character model for you to gain XP for dodging an attack, and faster dodges makes this weird in unpredictable ways

the vanilla "matrix" dodge is GOOD - once you reach high level, the matrix dodge's spacing perfectly sets you up for your strongest moves.

faster attacks are an INSANE buff to martial arts at high levels. even if you lower the damage along with it, everything you hit still ♥♥♥♥♥♥♥ EXPLODES.

hopefully with my tweaks, the bad punch is a little bit less bad, and the final 2 attacks don't spike your power as hard when you unlock them.

i plan to update this as i notice random things in my game that i want to change, but i don't always have a ton of interest in kenshi so updates will be infrequent (i think?)
2 条留言
rusty sandusky  [作者] 1 月 4 日 上午 2:36 
hi crunk aint dead path of exile 2 has distracted me from kenshi but thank you very much
crunk aint dead 2024 年 12 月 18 日 下午 2:13 
seem like some solid tweaks, gonna try this