Kenshi
107 个评价
Crunk Tweak Compilation
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
359.977 KB
2024 年 8 月 4 日 下午 3:02
9 月 11 日 下午 1:16
49 项改动说明 ( 查看 )

订阅以下载
Crunk Tweak Compilation

在 crunk aint dead 的 2 个合集中
Vanilla Remastered (for my WIFE)
198 件物品
Crunk's Best Mods Hub
23 件物品
描述
A compilation of many niche tweaks and bug fixes, improving game logic and fixing problems which are only noticeable after many hours spent on Kenshi.

Designed as an addition to Unnoficial Patches for Kenshi. Not a requirement but highly recommended to fix all bugs not included here.

Import is required for many tweaks to function.

-----AI-----
-Many characters now perform robotics (Dack, Quin, Tinfist, Cat-Lon, Armour King, Burn, General Hat-12, General Jang, Head of Agriculture, Ponk, Screamer the False, Rhinobot, Skeleton Barman, and Vault Warden, Police Chief). Gave each character who did not have a repair kit a wrench.
-Burn given an AI package, will stay home and perform robotics.
-Shinobi Thieves towers have their own AI, will not wander away from their tower. Will not assist allied players caught stealing in town, meaning that there won't be a bloodbath if you get caught stealing.
-Hospital AI will not go aimless, beds are now rentable.
-Raids which steal food will not loot until after defeating player.
-Slavers will not get stuck in a loop with legless slaves.
-Solo Sand Ninjas are less suicidal, will not attack characters stronger than them or large squads larger than 6.
-Cannibals will prioritize placing captives in cages, won't fight while holding bodies as often.
-All faction leaders will protect their squad, guards should be less likely to wander off.

-----Animals-----
-Fixed misaligned portraits for all vanilla animals.
-Adjusted hunger rates for most animals (Bonedog 2>1, Boneyard Wolf 4>1.25, Goat 1>0,5, Crab 2>1.5, Bull/Domesticated 2>1.5, Garru 2.1>1.5, Landbat 1.7>1.25, Swamp Turtle 1>1.5, Gorillo 5>2.5, Black Gorillo 5>2.5).
-Blood Spiders swim -50% as fast and avoid water twice as much.
-Domesticated bull head HP increased 100>150.
-Crabs have 50% chance to spawn as female.
-Settler's Pup is now a puppy.
-Bonedogs and Boneyard Wolves can enter buildings.

-----Crafting/Industry-----
-Chain Armor crafting bench produces armor 2x as fast.
-Lanterns can be crafted at a clothing bench.
-Tools and Hacksaws can be crafted at weapon smiths.
-Prisoner Shackles and Hive Prisoner Shackles craftable at Chainmail Crafting Bench.
-Grind Machine now works the same as Hacksaw.
-Wrench now works as a weak Skeleton Repair Kit.
-Reduced scale of Weapon Smith I, II, III, and Heavy Armor Smithy 100%>85%
-Weapon Cabinet and Weapon Stand size changed 18x18 > 20x20.
-Item Furnace size changed 18x18 > 20x20.
-Removed hinge from robotics storage.

-----Dialogue Conditions-----
-Removes in talking distance dialogue conditions when purchasing slaves, slaves on rooftops will now be correctly bought.
-Removed DC_IS_RECRUITABLE dialogue condition from all applicable dialogues, allowing characters to be recruited regardless of stats.
-Fixed Holy Nation racism to include all applicable vanilla races.
-Removed 2 lines of dialogue causing Anti-Slavers to join as bodyguards randomly.
-Added dialogue repetition limit to Fogmen and Gurgler eating sounds.
-Hive traders will trade with allied hiveless.

-----Faction------
-Flotsam Ninjas will reinforce Shek allies.
-Mongrel is now friends with Shinobi Thieves, Holy Nation Outlaws, Flotsam Ninja, and Drifters.
-Skin bandits hate Skeleton Legion and Skeleton Bandits (mutual).
-Skeletons and United Cities are friends.

-----Food-----
-Cannibals can eat raw meat.
-Animal Feeder can only hold raw meat and foul raw meat, increased size to 20x20, functionality changed so you can auto-haul to and from it.
-Ration pack craftable with Advanced Cooking research.

-----Misc-----
-Minimum lockpicking skill required lowered 5>0, can now always lockpick even if it takes all day. Prevents game soft-locks.
-Added collision to market tents, can now be dismantled.
-All shops and bars set to respawn. All Holy Farm Squads set to respawn.
-Added wind to Deadlands.
-Changed imprisonment to tech level 1
-Throne, Throne Platform, and Hive Queen Throne are all craftable at tech level 2.
-Added prisoner pole to default research.
-Increased the Southern Hive King's inventory size 8x4 > 8x8.
-Fixed bug preventing Honorable personality type from working.

-----No-Go Zones-----
-Cannibals cannot go to Fog Islands or Obedience.
-Gorillo Bandits will not go to Greyshelf, Royal Valley, or Cheater's Run.
-Hounds can now go to the Burning Forest, cannot go to The Crater.
-Shrieking Bandits cannot go to Northern Coast, Leviathan Coast, Floodlands, or Obedience.
-Southern Hive can now go to the Bonefields.
-Stone Rats can now go to the Burning Forest, cannot go to The Crater
-Traders Guild can now go to South Wetlands and Howler Maze
-United Cities can now go to Sinkuun, Grey Desert, Howler Maze, and The Outlands.
-Western Hive cannot go to The Crater,

-----NPCs-----
-Cloud Ninjas wear Mask Type III
-Many Holy NPCs carry the Holy Flame (Paladin, Paladin Guardian, High Paladin, Strayed Paladin, Holy Chosen, Holy Farm Leader, Holy Lord Phoenix, Holy Priest, Holy Sentinel, Shop Guard Holy).
-The Hub now has a plastic surgeon in the bar (Often wanders town).

-----Optimizations-----
-Disabled distant meshes for all locatons in the Swamp and Burning Forest.
-Disabled distant meshes for all camps.

-----Races-----
-All Hivers, Deadhivers, Southern Hivers, Skimmers, and Skin Spiders have the same blood color to look like crushed bugs.
-Deadhive now immune to acid.
-Added missing beards for Scorchlanders.

-----Recruits-----
-Max faction size changed 30>256, max squad size 20>50, max squads 10>20.
-Red is malnourished.
-Burn is smart.
-Izumi's stats changed, Science 20>40 Field Medic 40>20.
-Griffin is a Vagrant.
-Ells faction importance set to 0.
-Dimak stats changed. Martial Arts 0>40
77 条留言
Sad Cat 10 月 9 日 下午 5:40 
This mod says it reduces Weapon Smithing and Heavy Armor Smithing scaling 100%>85%. I'm trying to wrap my brain around this. Is that nerfing the ability to make higher quality weapons and armor and making it harder or buffing it making it easier?
crunk aint dead  [作者] 10 月 7 日 上午 10:59 
Ive experienced the glitch before, its not caused by this mod.
A Slothful Sloth 10 月 7 日 上午 10:23 
@Laughing Forest That has never happened to me before
Laughing Forest 10 月 7 日 上午 8:12 
@Sloth I’ve also noticed that but thought it was a vanilla bug
A Slothful Sloth 10 月 7 日 上午 4:16 
Seems to me either this mod or unofficial patches introduced a bug in my game because my solo Scorchlander is constantly asked by HN paladins to "surrender their beast"... I have no companions, and they don't refer to my scorchlander either because if I accept, they simply leave me alone.
Laughing Forest 10 月 4 日 下午 5:03 
Does this compilation now take care of the Unofficial Patch - No Swamp Distant Towns?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3343675820
Marrawder 9 月 30 日 上午 9:57 
@Sir Blean this is Western Hive. They meant to treat hiveless like this :beeped:
Marrawder 9 月 30 日 上午 9:54 
My man! Please, fix the bread, foodcubes and Dried gristle flaps
Klean 9 月 24 日 下午 10:07 
Robo vendor hivers still seem to call you no hive and want you to leave if you have hiver followers. Regular shops seem to work just fine.
Hu Flung Dung 9 月 13 日 上午 7:19 
Cheers! Apart from that one issue all of these changes have made my current play the most interesting so far. Keep up the great work!