Left 4 Dead 2

Left 4 Dead 2

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L4D1 Infected Swapper
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Infected: Common Infected
Game Content: Scripts, Models
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168.712 MB
3 dec, 2024 @ 14:36
23 dec, 2024 @ 8:23
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L4D1 Infected Swapper

I 1 samling av мяFunreal
мяFunreal's Player/CI Mods
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Did you notice that all L4D1 maps have a huge lag spike after the loading screen ends?
Or, do you simply not want to see the L4D1 CI at all because of personal preference?
Do you want a L4D1 CI swapper that actually works online‽

Since L4D2's update numbered „2.2.0.4“ the game broke some code that loads data.
Using „Simpler“ CI models with less materials is enough to eliminate lag.



Singleplayer:
Edits the population file, which means you can see your custom l4d2 models on every single campaign, like it used to be before the TLS update. Effectively undoing all of that nonsense.

With exception of the patient and police officer, because the officer carries a tonfa.
The patient and Cop got L4D2 heads to at least look like they're from L4D2.
These two goobers still cause a tiny little bit of lag, but its not crippling.

Online:
Population edits don't work online as they're script-based, unless you're the host.
Which means the L4D1 CI are still being used. But they're replaced to look like L4D2 Commons.
These "Modified L4D1 models" have no lag, as the textures for these are already in memory.
Because of bodygroup restrictions, they have less variety. But at least they look the part.
I made sure to keep the texturegroups in tact to avoid issue with the gore system.


This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal"
Modifications or Redistribution of this addon without explicit permission is prohibited.
I have my own Discord server[discord.gg] where i post WIP screenshots. We can also just chat.
I also got Paypal[paypal.me] for don't-ations.
74 kommentarer
Brigeezy123 29 sep @ 21:06 
could you add in some nurse models for no mercy?
Jetzon 23 sep @ 11:16 
Really a must have for the L4D1 maps. That one huge lag spike that would happen at the start of Dead Air is gone.
мяFunreal  [skapare] 18 sep @ 11:18 
Come to think of it, technically speaking you would only really need to merge the other two mods, as both overwrite everything in this mod.

The "L4D1 Common Infected Overhaul" mod most likely edits all the same CI models that i did, so all of the "Making l4d1 ci look like l4d2 ci" will be gone immediately, undoing all that this mod tried to achieve. Cause you can't make the l4d1 ci look like l4d2 ci, but then also insist of having even more l4d1 ci. Makes no sense.

The "Extended Common Infected" mod probably adds even more CI to the l4d2 maps via the population file.

So you really only need to merge the model folders of both mods and that's probably it. Unless the L4D1 ci mod also has a population file inside. then you'd need to merge both line by line, keeping whatever population sections you want to keep from either of the mods.
Skeletondude 18 sep @ 11:11 
dw ill try to do it lol (i dont know what to do im cooked but ill still try)
мяFunreal  [skapare] 18 sep @ 11:05 
well, i said what would needed to be done.
But nothing stops you from merging the mods into one, so to speak.
as long as you don't upload it to the workshop.
Skeletondude 18 sep @ 10:24 
oh so youd make it to join with it or do i have to just do it myself?
мяFunreal  [skapare] 18 sep @ 10:18 
there's a lot of mutual exclusivity with those mods.
My mod and one of those all edit the l4d1 infected. You could just modify the mod loadorder to do that.

But the extended ci mod probably edits the population files as well.
So what i would need to do is not "make it compatible" but i'd have to actually join both mods into one.
CtrlAltDefeatGamer 17 sep @ 15:47 
i guess you're right.
AcceL 17 sep @ 6:00 
they sure got some serious attitude