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Rapportera problem med översättningen
The "L4D1 Common Infected Overhaul" mod most likely edits all the same CI models that i did, so all of the "Making l4d1 ci look like l4d2 ci" will be gone immediately, undoing all that this mod tried to achieve. Cause you can't make the l4d1 ci look like l4d2 ci, but then also insist of having even more l4d1 ci. Makes no sense.
The "Extended Common Infected" mod probably adds even more CI to the l4d2 maps via the population file.
So you really only need to merge the model folders of both mods and that's probably it. Unless the L4D1 ci mod also has a population file inside. then you'd need to merge both line by line, keeping whatever population sections you want to keep from either of the mods.
But nothing stops you from merging the mods into one, so to speak.
as long as you don't upload it to the workshop.
My mod and one of those all edit the l4d1 infected. You could just modify the mod loadorder to do that.
But the extended ci mod probably edits the population files as well.
So what i would need to do is not "make it compatible" but i'd have to actually join both mods into one.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291140471
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2193880197