Victoria 3

Victoria 3

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Cooperative Ownership Disables Investment Pool
   
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2024 年 12 月 1 日 上午 2:47
7 月 14 日 上午 11:31
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Cooperative Ownership Disables Investment Pool

在 ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄] 的 1 个合集中
Victoria 3 - Essentials for Masala Chai 1.9.7
22 件物品
描述
With the changes to how ownership and the Investment Pool work in 1.7 I felt that keeping the Investment Pool active with Cooperative Ownership no longer fits.

The Investment Pool is supposed to represent construction by private businesses and the other que (government construction) is supposed to represent construction by the state. I'd keep only private construction to better represent collectivized construction but that doesn't work game mechanics-wise so consolidating things into a single controllable construction que makes the most sense to me imo.

This leaves the Investment Pool with the singular task of turning buildings from government owned to worker-owned which it can now finally get to instead of being bogged down by endless construction. This means that worker ownership finally works correctly and you'll now see all of your buildings turning worked owned if you allow them.

Fixes
Makes Anarchy and Cooperative Ownership clearer on which technologies you need (no changes) and fixes the Anarchy prerequisites (yes changes), which started conflicting in 1.8 when PDX changed them.

Changes
Thanks to the new mechanics in 1.9 disabling the Investment Pool can finally apply to companies again without breaking the game. Welcome back Directly Controlled Investment Pool! This applies to both Cooperative Ownership and Command Economy.

Bonus
Are you more interested in a version of Command Economy that allows for worker-owned buildings? Then click Cooperative Ownership while meeting the requirements for Command Economy. You'll get a special version of the law that has the modifiers of Command Economy and the worker mechanics of Cooperative Ownership.

Achievement Compatible.

This mod overrides:
Nothing! Always compatible.
Made with version 1.9.6 in mind but should work with any 1.9.* version.

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Load Order
If you're using Improved Auto-Expand make sure that mod is loaded after this one.

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Source code.[github.com] Feel free to contribute.
4 条留言
Revolverman 9 月 21 日 上午 10:04 
Hey, this mod doesn't appear to be working for me. The Laws doesn't change when the mod is activated/ Since you said this should not conflict with other mod, I'm quite at loss at what I'm doing wrong. Do you know of any issues that might cause this?
Draco Pendragon© 7 月 1 日 上午 6:46 
Your right, im very sorry for the confusion xD

My Problem was that i always runned command economy and couldnt understand why i cant turn my farms into worker-owned despite having the law.
I didnt know that the whole process of worker-owned buildings need the investment pool so i automatically didnt know that the investment pool is required to buy the Buildings from me ^^

Thanks to you i fully understand now xD
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [作者] 6 月 30 日 下午 11:34 
@Draco Pendragon© I'm not sure I understand, doesn't it already work that way? If you pass Collectivized Agriculture any privately owned farms and such will automatically become worker-owned and any newly constructed farms will instantly be bought up by the investment pool and become worker-owned as well. If you're running Command Economy instead of Cooperative Ownership it'll still kick out the upper strata pops but disables privatization.

If you're looking for a way to choose what becomes worker-owned under Command Economy then that's what the bonus law in this mod is for. When you're able to enact Command Economy click on Cooperative Ownership instead and when it passes it'll have the Command Economy stats. (Viewable in your list of modifiers.)
Draco Pendragon© 6 月 30 日 上午 8:58 
Really like that the law is now working how its supposed to be <3
Would it be possible to make the same mechanics but for collectivized Agriculture? So that the new builded farms/plantations from the government can be turned into ownership of the workers too?