Sea Power

Sea Power

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Scramble!
   
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1.508 MB
2024 年 11 月 25 日 上午 9:44
2024 年 11 月 25 日 上午 9:48
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carvajrBR's Sea Power collection
4 件物品
描述
This is not really a mission, just an example showcasing the use of civilian routes and bomb orders. Just sit back and enjoy seeing your planes automatically take off from your airbase and destroy the enemy all by themselves! This example was based on the Hormuz.ini file from the vanilla mission.





I have made a simple how to video about implementing civilian routes and bomb orders:

https://www.youtube.com/watch?v=o0ckyrZZzUQ


I have also made available the files I edited on the above video, here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3374751774




These are the Relevant lines of the "mission":



[CivilianRoute1] #Su anti ship 2
StartTime=0

Taskforce=Taskforce1
SpawnFrom=Taskforce1LandUnit1
DespawnAt=Taskforce1LandUnit1
UnitType=Aircraft
AllowedUnits=wp_tu-22m2
AllowedNations=all
AllowedLoadouts=AntiShip

EnableWeaponsAtWaypoint=1
RadarsActive=True

MaxUnits=1
SpawnInGroupsOf=4

SpawnInterval=120,120
Waypoints=33.7253,20000,128.9003|28.0673,30000,125.1144|29.8526,30000,117.897|36.1734,30000,115.4688|43.0225,30000,119.93|42.4612,30000,127.557|36.0855,20000,129.3247


[CivilianRoute2] #Su anti ship 2
StartTime=120

Taskforce=Taskforce1
SpawnFrom=Taskforce1LandUnit1
DespawnAt=Taskforce1LandUnit1
UnitType=Aircraft
AllowedUnits=wp_su-24m
AllowedNations=all
AllowedLoadouts=AntiShipPrecision

EnableWeaponsAtWaypoint=2
RadarsActive=True

MaxUnits=1
SpawnInGroupsOf=4

SpawnInterval=120,120
Waypoints=33.7253,10000,28.9003|28.0673,20000,25.1144|29.8526,20000,17.897|36.1734,20000,15.4688|43.0225,20000,19.93|42.4612,20000,27.557|36.0855,20000,29.3247


AND

[Trigger2] #Launch Airstrike
Disabled=False
Repeatable=True
Condition_Type=Time
Condition_Time=200
Action_Units=Taskforce2Vessel1
Action_AirStrike=Bomb
Action_AirStrikeRadiusNM=100
Action_AirStrikeSources=Taskforce1LandUnit1
Action_AirStrikeMaxAttackUnits=3/4
12 条留言
carvajrBR  [作者] 10 月 14 日 下午 12:46 
Hi @taolson99. Sorry for the very late reply! I've been away from Sea Power for a while now. But if it's not working, it may be that they changed something. It is an EA title after all. Is this example mod (scarmble!) still working in new versions of the game? If it still works, then I don't know. I've been away for so long I don't remember the details anymore. Sorry.
taolson99 7 月 17 日 上午 6:03 
I am really struggling with the civilian routes. I have follows this tutorial and can't get the planes to take off. I did use a different base and am asking for su 24s to take off with antiship load out. I know the airbase has the planes. Just am getting frustrated and cant seem to find the issue. Any suggestions? Or is there a civilian route bug? It seems to work in the Hormz scenario.
carvajrBR  [作者] 2024 年 11 月 26 日 下午 2:10 
Cool guide!
carvajrBR  [作者] 2024 年 11 月 26 日 下午 2:09 
Maybe I' ll do a video later with that name. I don't think I can change the name of a mod. Besides, I don' t really show " how", I just show how it looks like.
laserduck 2024 年 11 月 26 日 下午 12:38 
Also, i made a short guide how to set your minimap default position to the edge of the screen (and formation editor):

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3372486550
laserduck 2024 年 11 月 26 日 上午 11:34 
Suggestion: Maybe u should change the title of this Scenario to something like "How to setup patrol routes and bomb strikes for AI", so people can find it easier.

Also did u know the CIV routes work for ships too? I think u need a PT harbor for that but i saw it in the Breakthrough mission.
laserduck 2024 年 11 月 26 日 上午 11:27 
Now we just need to find out how to activate CIV Routes with trigger...
I even asked the devs on their discord, but they didn´t yet reply to me.
carvajrBR  [作者] 2024 年 11 月 26 日 上午 9:40 
Yeah, I tried the Missile option today and it sucks! Better stay with Bomb. I also tried Missile against air targets, but it doesn' t work.
carvajrBR  [作者] 2024 年 11 月 25 日 下午 1:42 
With triggers and these orders it would be possible :-)
carvajrBR  [作者] 2024 年 11 月 25 日 下午 1:42 
Yeah, that would be great. We lack documentation! But it would be very cool to program an enemy in a mission that is able to respond to what you do in a more meaningful way than the AI.