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Also, consider either moving the grenade box over to the main emplacement area, and replacing it with SMG grenades.
Bit of my own suggestion for a visual redesign of the Sewer APC bit:
Replace the weird keypad locked door with a Door locked by a combine lock (those black things with the orange lights), and have some wires leading from it into the roof to imply you can turn it off.
Giving a clear reason why the rebels are in this small sewer room shooting at a combine emplacement, perhaps instead of a brick wall its a underground APC garage. Replace the closed combine door with what looks like a wide elevator meant for the APCs, and have the rebels set up some kind of makeshift barricade over the smaller door.
Having the code for the door being found near instantly written on the wall is just very goofy. The APC bursting through the wall, while cool, also looks goofy due to the fact there is no clear indication of how it got there, minus for the world's most confusing combine door(What is even the point of the room the APC was in, realistically speaking). Having to throw grenades at the APC is also awkward, as it takes a while before its clear they're doing any damage, and walking back and forth changes the feeling/pacing of the fight a lot.
Additionally, the player is thrown from the end of the elevator holdout instantly into a gunfight with combine on the roof and ground as soon as they step out of the elevator, which can feel a bit much.