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报告翻译问题






Also, consider either moving the grenade box over to the main emplacement area, and replacing it with SMG grenades.
Bit of my own suggestion for a visual redesign of the Sewer APC bit:
Replace the weird keypad locked door with a Door locked by a combine lock (those black things with the orange lights), and have some wires leading from it into the roof to imply you can turn it off.
Giving a clear reason why the rebels are in this small sewer room shooting at a combine emplacement, perhaps instead of a brick wall its a underground APC garage. Replace the closed combine door with what looks like a wide elevator meant for the APCs, and have the rebels set up some kind of makeshift barricade over the smaller door.
Having the code for the door being found near instantly written on the wall is just very goofy. The APC bursting through the wall, while cool, also looks goofy due to the fact there is no clear indication of how it got there, minus for the world's most confusing combine door(What is even the point of the room the APC was in, realistically speaking). Having to throw grenades at the APC is also awkward, as it takes a while before its clear they're doing any damage, and walking back and forth changes the feeling/pacing of the fight a lot.
Additionally, the player is thrown from the end of the elevator holdout instantly into a gunfight with combine on the roof and ground as soon as they step out of the elevator, which can feel a bit much.
Additionally, the combine shotgunner is very easy to see spawn in when they ambush the player in the sparking power room currently. Might need a wider doorway or consider getting rid of him.
The Same applies to the third zombie spawn in the fence gate area, where it is very obvious they're just spawning in from no clear source. Some more visual clutter here such as holes in the roof to imply they're dropping down would be nice.
Move the crowbar near the dead rebel or near the combine control panel. Hiding it under a metal basket makes it very annoying to find as its not the first thing people think to check when looking for the crowbar which can ruin the pacing a little. Alternatively, if you want people to look around a bit first, have some kind of scripted rumbling where the crowbar drops down back into the first area after a period of time.