安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Basically everything but latewar 'bazookas' are on the table, if you were wondering about what's actually planned.
As for my preference, I don't care. Bayonets are stylish but I rarely use them, except for King_CreepaLot's mods where they have a good melee reach and better animations.
And as for my response, I'd consider instant switch and kill to be the bare minimum for a bayonet to even exist, so citing the bare non standards doesn't really help.
No ♥♥♥♥ it's personal preference. I am not your personal mod maid.
Kilavsky's "Carcano M91" weapon
the bayonet is an instant kill on hit and the fire-mode switch is basically immediate. it has been handy to me several times when suddenly in extreme close-quarters around corners, especially since Ravenfield bots don't to react to you instantly lol
you don't just run at an enemy with a bayonet. to cite that as a legitimate 'anti-fun' reason to hate bayonets on Ravenfield weapons is dishonest, and is either an intentional strawman, or a personal preference being phrased in the worst way possible