STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Thrawns Revenge Boarding Shuttles
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Game Type: Campaign, FOC
标签: Singleplayer
文件大小
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1.319 MB
2024 年 11 月 4 日 下午 7:17
2024 年 11 月 9 日 下午 8:31
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Thrawns Revenge Boarding Shuttles

描述
Disclaimer: this submod is not associated with the EaWX team

Added boarding shuttles to all playable factions.
Change to boarding shuttles to make them accessible by the empire at the start of era 1.
Also makes boarding easier (more likely to succeed).
Also changes the price of the units to 1000 and the unit health/shields to 1000.
Changed boarding range to be double the default range.

To change the variables of the shuttle like cost or health:
Navigate to the folder where the game is then go to workshop/content/32470/3360428676/data/XML/Units/ and under the templates_corvettes and the unit_corvettes there are some changes you can make.

For the Templates file:
<Build_Time_Seconds>3</Build_Time_Seconds> Change the build time to what you want.
<Build_Cost_Credits>1000</Build_Cost_Credits> you can change this to be the cost you want in general. Note: this same line exists for New Republic as well as the Empire in the units_corvettes file which will overwrite this cost.
Under <Unit_Ability>:
The recharge and expiration time of both abilities can be changed to your liking. Be aware that if you set it too low you could cause issues of abilities overlapping.

For the Unit_Corvettes file:
Under <SpaceUnit Name="Republic_Boarding_Shuttle"> and <SpaceUnit Name="Imperial_Boarding_Shuttle"> there are the following lines:
<Tactical_Health>50000</Tactical_Health> you can change or remove if you don't like having super capital level boarding shuttles
<Shield_Points>50000</Shield_Points> you can change or remove if you don't like having super capital level boarding shuttles
<Build_Cost_Credits>1000</Build_Cost_Credits> This can be changed or technically removed since both ships use the generic type but this makes it easier to change the price for the empire and rebels respectively.
The rebels shuttle has some changes to the unit abilities as well but i've just made it match the generic type for consistency.

To change how the success rate works:
There are 2 boarding.lua scripts in 2 different folders. Both must be edited for the changes to work.
ones under Data\Scripts\GameObject other is under Data\Scripts\Library\eawx-plugins-gameobject-space\boarding
Main thing to know:
Line 129 aka local success = (GameRandom(90, 100) - target.Get_Hull() * 40) > 50 is what does the success rate calculation.
You can change the 90 in GameRandom(90, 100) to a lower number which will decrease the chance of capture. This by default is almost 100% chance of capture but should require some damage to the ship.
If you want a 100% capture rate change the variable to: local success = True

Load Order:
Basically always put this mod before others if you are using more than TR and this mod. This will not work with other mods like 0 population cost. It may work for some vehicles though just not corvette classes.
STEAMMOD=3360428676 STEAMMOD=1125571106
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9 月 2 日 下午 5:48
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witerally throwing
27 条留言
witerally throwing  [作者] 9 月 29 日 下午 7:11 
I had a FOTR mod that works for 1.4 but 1.5 has changed so much of boarding that I haven't made any headway for finding what has changed and how to make the awarding of boarded ships happen is where things stand currently.
Venaton13sp 9 月 29 日 上午 10:05 
I assume that the answer is no, but can this be used with Fall of the Republic as well on account of both mods being "related" or would I have to change the files there myself?
Krampus 8 月 31 日 上午 2:54 
If you want even more fun, go through the relevant Unit XMLs and make previously unboardable ships boardable.

It's not particularly hard. For the ships you want to make boardable:

Add "Boardable" under the "<Property_Flags> </Property_Flags>" parameter so that it looks like this: "<Property_Flags> Boardable </Property_Flags>"

Then to make the ship say that it's boardable in game, go to the "<Encyclopedia_Text> </Encyclopedia_Text>" parameters and add "TEXT_TOOLTIP_CAPABILITY_BOARDABLE"

It's save game compatible too!
Revan Pentra 8 月 12 日 下午 6:36 
Since I last commented I did some testing and I can now confirm this mod doesn't fully work with Legitimacy Manager. The mod must edit a file connected to the shuttles as all the Warlord factions fail to get the shuttles, but the factions that do receive them or already had them the discount and performance increases are there.

So If you grab this mod and also use Legitimacy Manger you'll have to accept some factions won't get it or only use one of the mods at a time if wanting a certain warlord to gain the shuttles.



Side note, thanks for this fun mod OP not counting my own modding conflicts the mod runs great and makes running around the galaxy stealing a fleet doable and enjoyable.:steamthumbsup:
witerally throwing  [作者] 7 月 24 日 下午 6:47 
check mod load order. this mod is not supported with any other mods that change boarding shuttles
Revan Pentra 7 月 24 日 上午 5:57 
Is this mod not compatible with Legitimacy Manager? Swear I had a playthrough were both worked but now everytime I load up the game with both mods active, the shuttles will not appear for anyone but the Empire?
Deadshot627 6 月 26 日 下午 8:32 
oh shit i didnt think of that, thank you
witerally throwing  [作者] 6 月 26 日 上午 11:18 
It’s likely in the main thrawns a revenge mod not this one as this is just focused on boating shuttles not making more units board able
Deadshot627 6 月 26 日 上午 10:17 
im not seing in the units xml where to add the tags to dreadnoughts?
Warmaster Horus 6 月 24 日 下午 2:43 
hmmm very good mod time to camping with csa