Starbound

Starbound

61 个评价
Naturally spawning bandits and cultists
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
212.376 KB
2024 年 10 月 31 日 上午 6:14
2024 年 11 月 14 日 上午 9:57
3 项改动说明 ( 查看 )

订阅以下载
Naturally spawning bandits and cultists

描述
Allows bandits and cultists to spawn naturally in the world, just like monsters do.

The mod is already patched for FU and, as you can see from the screenshots, even works with FFS.

Please tell me if i broke anything, afterall it took me quite a while to make this work.

( Warning: Unistalling the mod will break any world generated after this mod was installed )
48 条留言
Lukiwarble  [作者] 10 月 7 日 下午 9:53 
the mod uses the vanilla npcs so anything else that modifies then will work
Additive51 10 月 7 日 下午 5:54 
Does this work with The Forge by Xraiizy?
Blackwolf_swe 6 月 5 日 下午 12:38 
Thx for the reply.

Ah yeah that makes sense.. sadly i can't even do simple math so i got no chance of makign the changes myself.

Even tho i never play without..I would hope this be seperate and NOT rely on FU since not everyone likes it :P

It was just as an example.
Lukiwarble  [作者] 6 月 5 日 上午 6:30 
as for spawn distance, that is configured when you would spawn the entities via lua commands
Lukiwarble  [作者] 6 月 5 日 上午 6:22 
it could be triggered by madness and other things like that, but it would require lua knowledge that i dont have, after all FU already have things that spawn only when madness is going on it would only be changing one of those things to entities
Blackwolf_swe 6 月 5 日 上午 2:15 
I'm curious about a way to make this compatible with more mods and also uninstall friendly..

Could the spawning be triggered by an item in your inventory?
(for example the madness added by paintings in FU)

That way you might be able to set the distance to further away as to not have them spawn right on top of you?

This would make pretty much any and all plants compatible as well as it just working with most if not all mods?

It's the one thing missing from exploring planets more than once and having a fully upgraded endgame character makes exploring planets a VERY fast task if all you have in the way are the usual fauna.

I would REALLY like to use this mod but i need to know tha ti can at least save my space stations and planets from the storage folder to keep renewing (if and when) i need to remove the mod.

Hope you can make sense out of my rambling :P
Lukiwarble  [作者] 1 月 4 日 上午 4:20 
seems like a mod conflict to me and yes, if you install a mod to add enemies and delete it, the world where it generated will break since starbound doesn't update that after the world was created
♥Yuki♥ 1 月 3 日 下午 6:07 
Okay so this mods causes crashes that rolls back making you loose progress. removing made the world i built my base on break. It just sends me back to my ship. rip
Lukiwarble  [作者] 2024 年 12 月 30 日 下午 4:19 
i see
FelmastProMcLane 2024 年 12 月 30 日 上午 10:54 
I figured out why the "damageTaken" error happens, inside your "/monsters/bandit_spawner/bandit_spawner.lua", the init() function is overwritten and thus certain values are missing when updating the spawner monster, this logs the errors.

Doesn't actually break anything though.