Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Trials of Birchfall (lvl 1-6, up to 6 members)
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标签: UserCampaign
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3.230 MB
2024 年 10 月 26 日 下午 3:59
7 月 18 日 上午 11:01
11 项改动说明 ( 查看 )
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Trials of Birchfall (lvl 1-6, up to 6 members)

描述
The far-flung Town of Birchfall is surrounded by threats - A call for adventurers has been made. Will you answer?

Main Features
- Short campaign ( 16 locations, 5-10 hours depending on choices) with wide variety of RP and approaches.
- 5 completely different story endings, different paths and possibilities in each side quest.
- Choices, backstory and skills MATTER.
- All named characters can be either befriended or killed
- Time management and decision making have value.
- Starts at level 1 and reach up to level 6 (~)

Roleplay
I aim to offer interesting roleplay choices for players. If there is something you feel you "wanted to do but couldn't" that makes sense within the plot let me know and i'll try to add it. I want players to be immersed in the experience

Time Management
The time factor is aimed to make the world feel alive and choices feel meaningful. I tried not to overly punish players for not managing their time correctly. The time factor mostly serves as a RP point and balancing point, things get "harder" as time goes on, with story related reasons. However, players who play without overly regarding to time should still be able to complete the campaign on easier difficulties.
Time "passes" when you short rest(x1 time "tick") or long rest(x6 time "ticks") yet other actions will not affect it.

--
Recommendations & Requirements:
Designed with a party of 4 in mind, yet now works with any party size (consider adjusting difficulty)
Lost Valley DLC required
Change "Insight checks" to auto success in the settings to not be spammed with constant insight checks.

Special Thanks to @Rivfader for playtesting the beta.
I am sure there are some bugs or feedback to be taken, so please feel free to share it here
33 条留言
Bidderlyn  [作者] 8 月 18 日 上午 2:27 
@cervell d’ocells
There are 5 different "Finale Battles" depending on choices you have made, but I am going to assume your finale battle is Save Town Defense from the imperial attack after the time limit has been reached. in that case, it was implied the battle is going to happen in your quest log and if you talk to certain NPCs regarding not seeing a route or order towards certain quests - I wanted quests to feel organic and the world to feel open rather than arbitrarily lock things behind routes. I wanted to give player choice in managing time and influence

Not defending anything just explaining the rationale, its important you say these things as it doesn't matter what my intention was, it matters how you felt during play. I could have probably made my intentions more clear and avoid mismatch in expectations.

Happy you got to the ending and I hope you did have fun, would love to hear more of your in depth analysis and impressions! Thanks.
cervell d’ocells 8 月 16 日 下午 9:26 
There are many innovative and refreshing things in this module. You need to use a variety of skill checks, there's some ethical choices to make, and I like the town reputation quests. The balance was decent: most fights were challenging without being impossible. But I struggled with the logic of the quest order. I failed a quest ( the blind man's quest to find his bear ) because there seemed to be a time cap not just on how long you take to do it, but on when you talk to him first. Other quests depended on talking to an NPC before entering a certain area but there isn't anything to suggest what the intended routing is (this is particularly true in the swamp with the Orcs and a quest I seem to have missed entirely with the bandits ). The structure of the final fight was quite interesting but I had no indication that I was about to head into the final fight. And I made barely any use of the traders - there was hardly anything I wanted to buy.
Bidderlyn  [作者] 7 月 18 日 上午 7:11 
Full quest version is now out (1.0)

* Fixed numerous bugs
* Added more quest options
* Support up to 6 member party

Enjoy :)
Bidderlyn  [作者] 3 月 16 日 下午 1:51 
Update 0.97
* Fixed a few dialogue issues
* Fixed an issue where an end battle reinforcement wouldn't spawn correctly
* Fixed a crash when talking to lover and persuading him
Venom_coceT 3 月 14 日 上午 11:13 
Okay wait for 6 char version
whatiflobstersruled 3 月 3 日 下午 3:41 
Thank you, Bidderlyn!
Bidderlyn  [作者] 3 月 2 日 上午 2:22 
Update 0.96 :
* Added some depth and choices to a few quests
* Fixed a bug where the Ogres club and Ring quest items were not dropped for players without the UB mod
Bidderlyn  [作者] 3 月 2 日 上午 1:10 
Update: found the bug, it happens when not using UB mod. I will fix it soon
Bidderlyn  [作者] 3 月 2 日 上午 12:55 
I have tested it on my end and I could pick up the ring, not sure what was the issue. Will keep investigating
Bidderlyn  [作者] 3 月 1 日 上午 2:26 
Thanks @whatiflobstersrules ! I will look into it, I am working on a pretty big "update" tight now so thats good to know. Going to make the mission 6 player viable and to add more interactions and options while fixing as many bugs as I can. Thanks for reporting!