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@pipo.p: Sure, I think I used to say folks can develop my work so long as I'm credited. Candidly, I don't really care about being credited any more but if you want to as a courtesy then you're quite welcome!
1) We could change the name of your burstfire turret modes with names similar to infantry MGs:
Replace VV.PULSELASER by VV.SCATLASER, VV.PLASMABOLT by VV.CASTPLASMA, and VV.MAC by VV.MAGSTORM (same stats as in Armored Assault!).
2) Add in three new turret modes (same models as previous MG turret), that are light armor-piercing guns: VV.PULSELASER, VV.PLASMABOLT, and VV.MAC., with stats between corresponding rockets and precision infantry weapons, also inspired from deleted AP-RPG.
What do you think?
i tried making a new save and same thing, can't build basic transports or see any vehicle categories on the list. Maybe corrupted, dunno
However, is there a way to bring back the original pulse laser? As much as I like going brr, I would like to have the cannon option and the modded weapon doesn't match really match the xenopedia's description.
I played a bit with the borked savefile, and here is what's happening (if anyone is curious):
A tank participated in a Defence mission in its home base, took damage and remained on 45 HP (since it was at home base already, the repair that would usually take place on returning, apparently did not happen);
Taking it out on a regular downed UFO mission (where it started at 45 HP) and surviving fixed the Tank back to normal on returning home.