Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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AI Army and Econ tweaks
   
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2014 年 11 月 1 日 下午 6:56
2014 年 11 月 8 日 下午 12:33
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AI Army and Econ tweaks

描述
AI will build larger militaries, improve more tiles, set slightly better priorities, and be less pointlessly chatty.

Due to the nature of the game, and the limited number of games a single person can playtest, a lot of these changes are hard for me to directly observe with any certainty. Please let me know if things seem to be working as intended, and if so how the game plays with them.

===AI===
MILITARY STRATEGY
-Increased AI minimum units:city target to 1.5 (default 1)
-Increased AI minimum improved tile target to 67% (was 37%)
-Doubled AI's base assessment of military strength (i.e., static value before units, walls, etc.)
-AI will not mobilize for war before Turn 50

MILITARY TACTICS
-Civilian units are much lower priority [Focus on military units / win the war first]

ECONOMY
-Reduced influence of culture yield on AI tile improvements by 90%. Should reduce its valuation of Terrascape value.
-Increased tolerance for unhealth. By default, AI would seek to improve health at 2 and see it as a critical need at -8;
these are changed to -1 and -19, respectively, to bring them closer to the player's valuation based on current metagame.

DIPLOMACY
-No AI hatred generated by attacking or killing aliens or their nests
-Significantly higher AI hatred of civs close to victory
-Fewer AI approaches over attacks on stations (once per 100 turns, from 25)
-Fewer AI approaches over alien attitude (once per 60 turns, from 45)
-Fewer AI approaches over international trade routes (once per 100 turns, from 45)
-Slightly fewer AI approaches related to affinity (once per 50 turns, from 45).
25 条留言
Mr. Reaper 2021 年 8 月 2 日 上午 5:27 
Looking forward to the no whinning about the killing aliens. The base game was a little too tame for me so i added an aggressive aliens mod. problem is the AI response seems canned after a predetermined number of alien deaths these AI guys spam me about killing them, well thats not too bad but the AI are killing them too just as much as me. I prefer to play Harmony soo this becomes a problem as all the people who like aliens now dislike me...

Anti-Killing Aliens is obvously a debuff to keep the player from killing aliens, and be a nuisance....Laughed Hard when the Ai got beat down by aliens after harrassing me about them!

Hypatia  [作者] 2018 年 10 月 7 日 上午 8:05 
I haven't kept up with the game, but these are all XML changes which should still load unless the variable names have changed. If Firaxis tuned any of the same variables in the expansion/patches it would overwrite them. Since I don't know what those changes are (if any), using the mod may have unintended consequences.
cpt. rex 2018 年 10 月 6 日 上午 10:09 
does this work with rising tide?
CyberKnup 2017 年 6 月 27 日 下午 4:57 
This mod looks promising, I hope it works with Rising Tide
Bluetail 2016 年 1 月 1 日 下午 7:44 
The AI on very easy mood spawn alot of units and I was hoping to find a mod that changes that random big army outburst. I have been playing the Civilization series for a long time and this game ouch, No balance for Ai at all.
Jy crois pas 2015 年 11 月 6 日 下午 5:02 
I have done a game with this, it's hard to observe changes but at least there is no crash or anything similar...
There is really a big issue with the AI while going at war not sending ANY units... (in RT vanilla too, they need to fix this seriously; it feels like I have this repulsive pulse on to keep AI away like aliens in BE)
Hypatia  [作者] 2015 年 10 月 20 日 下午 5:42 
I imagine it would at least partially, although anything Firaxis has touched since vanilla release could affect it. I might revisit it after RT gets a patch or two.
Jy crois pas 2015 年 10 月 20 日 下午 5:29 
Does it work with Rising Tide ? it looks nice I hope it does work on RT :)
rockhounddiva 2015 年 9 月 3 日 下午 1:03 
@explodingbull, no, no you aren't
captain5555555555 2014 年 12 月 27 日 下午 6:35 
I like everything exept the diplomacy part. I like getting the AI to stick their face in my business and give an opion. It makes me feel more like a person is playing againts me.