安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

















However, the very concept of solving puzzles without any questions asked or plot purpose pointed out is stupid. "Yeah player, go click e on everyting, look everywhere maybe you get something maybe not" -level stupid. The reason I couldn't complete this map is the "clock" loop where you (as I read at original game playthruogh guide) should wait a little, do a backflip, clap 5 times, do 10 steps or something like that to get through. And worst of all, this corridor starts lagging more and more with each entering like map keep loading itself everytime you start again. The last bug report is about that, I believe. So when I tried everything (waited, gouged eye out, knocked the door, waited again, clicked everywhere) I couldn't stand 8 FPS and gave up. Not scary, not fun, just annoying.
It would be much better if you created original map with the same concept but thoughtful puzzles.