安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










a new year starts, and something I made now has over 1000 abbonents. Thank you for giving this a try, hope you have fun with something a little different.
I had the Idea to use the build and dismantle from above mechanic in this.
BUT, I got it wrong. While you can build from any height above, which is useful here,
you have to stand next natural structures to dismantle
This makes the map a bit harder as I planned, but quite possible
First use the layer tool for better view and connect to the bottom with road
After food and water make stairs to blockages in the central water hub
Dismantle one blockage and replace it with dam to stop overflow
After you accessed the source this way you are in a good position
Next_mine your way from the city to the blockage ring on source height
after blockages are gone close everything up
I dug from single point in church
the lower blockages are hard to get to and absolutly optional
Your reward? With sluises your water system
!!! USE THE LAYER TOOL !!! _arrows under clock
they let you cut through the obscuring landscape and are essential for this kind of map
most players dont need them in a normal playthrough but here it is essential