开普勒斯

开普勒斯

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Craftable turrets for defense!
   
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Mod
标签: Version 1.1.8
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4.359 MB
2024 年 10 月 11 日 上午 12:14
2024 年 12 月 3 日 下午 7:19
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Craftable turrets for defense!

描述
I did it, I managed to figure out how to make some really awesome turrets even with the limited mod editor! Currently the game doesn't let you change many things, including unlocking new workbenches via resources. So I came up with a workaround to have the workbench spawn in the overworld.

I also added guard towers that spawn friendly NPCs.

To get the workbench required to make the turrets and guard towers, you just need to start a new map and look around the starting area, there are numerous set spawn locations for the workbench. It might also spawn randomly on floor 0 and floor 1 if you are loading an existing file.

These turrets are animated and functional. While they are fairly strong, anything past a goblin would probably risk destruction of the device at Tier 1. Higher tier turrets exist with enhanced combat capabilities for silver, gold, and the rest of the game. Arrow launching primitive turrets are also planned at some point if there is demand.

The guard towers spawn guards while you are in the area, but if you leave they despawn. Don't worry, you get a new one every 20 seconds up to two guards so it won't be long before they are back out and defending.

Currently existing turrets:

Tier 1 - Deals high damage.
Tier 2 - Higher damage, and inflicts weakness while exploding in a one-size radius.
Tier 3 - Even more damage, adds a DoT effect, still inflicts weakness, explodes in two-size radius.
Tier 4 - Damage as expected, adds an improved DoT effect, inflicts weakness, explodes in a three-size radius.
Tier 5 - The ultimate base defense. A dual-cannon laser turret that does obscene damage, multiple DoT effects, inflicts weakness, and explodes in a five-size radius.

Currently existing guard towers (they spawn guard NPCs that are not persistent):

Tier 1 - Copper tier
Tier 2 - Iron tier
Tier 3 - Silver tier
Tier 4 - Gold tier
Tier 5 - Early meco
Tier 6 - Late meco
Tier 7 - Grounder
Tier 8 - Future meco

Guard towers need 10 tiles between them (ideally more) to not prevent each other from spawning guards. They provide yellow light in a 10 tile radius for seeing baddies! Might also help you space them appropriately.

MINI TURRETS! These 5 turrets will be cheaper, shorter range, smaller, and with less effects. However they will do more damage than their long range counterparts, but only to a single target. Want to kill large groups? Big turret. Want to annihilate one guy? Small turret. Tiers 3-5 also emit light! (looks drowned out in screenshot because of this during daytime).

Tier 1 - 10 copper bar to craft
Tier 2 - 10 iron bar
Tier 3 - 10 silver bar
Tier 4 - 10 gold bar
Tier 5 - 10 gold bar 1 meco alloy
10 条留言
Mindrivet  [作者] 1 月 18 日 下午 3:01 
Use a bone cage to remove turrets. @Jade Rabbit
pgames-food 1 月 15 日 下午 5:10 
cool ive never seen turrets before, :)
Jade Rabbit 1 月 15 日 下午 3:14 
how do we remove turrets? i placed a couple i want to get rid of due to them being in the way of base expansion
Mindrivet  [作者] 1 月 6 日 上午 11:47 
Hope you enjoy it. I find it pretty essential in my play throughs.
Tage2 1 月 6 日 上午 5:42 
excellent concept, looking forward to trying this now that I bought Keplerth!
Mindrivet  [作者] 2024 年 12 月 3 日 下午 7:20 
Updated the guard towers that mistakenly used player weapons instead of monster weapons (big damage difference), they should be more effective now.
Mindrivet  [作者] 2024 年 11 月 20 日 下午 6:40 
Apparently the guard tower glitch I mentioned is only true sometimes, it works for some players.
Mindrivet  [作者] 2024 年 11 月 14 日 下午 9:53 
New mini turrets are introduced! See bottom of mod page for details.
Mindrivet  [作者] 2024 年 11 月 13 日 下午 11:45 
WARNING ------------------------ IN MULTIPLAYER the guard towers are not despawning the guards! I have no idea why, being as it works fine in singleplayer.
Mindrivet  [作者] 2024 年 11 月 2 日 上午 12:05 
Hugely increased the damage of the turrets, in most cases its 2-4x higher than before. I am becoming more familiar with balancing the game.