Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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THE GREAT WAR ALPHA TEST VERSION
   
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Multiplayer Map: MP Map
Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
Interface (UI): Interface
FX: FX
Sound: Sound
Total Conversion: Total Conversion
Multiplayer Compatible (No desync): MP Compatible
文件大小
发表于
更新日期
6.707 GB
2024 年 10 月 3 日 上午 7:30
2 月 10 日 上午 9:20
10 项改动说明 ( 查看 )

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THE GREAT WAR ALPHA TEST VERSION

描述
THE GREAT WAR ALPHA TEST VERSION:

This is an early version, bugs may occur. Changes in any form may be made.
Please keep in mind that this is a test version. This mod should not be activated with other mods, as there is a high probability that this will not work and the game will crash!!!

This Mod is for Multiplayer.

THE GREAT WAR

Content of the mod:

Game Modes:
- Domination PvP / PvE
- FFA combat PvP / PvE
- TEAM battle PvP / PvE
- SURVIVE PvE
- Infantry2 <--- NOT AVAILABLE

Available nations:
- Germany
- Russia
- Finland
- USA
- Weapons SS
- Freedom Fighters <--- NOT AVAILABLE

Various launch options:
- 1500MP / 200DP / 1000CP+ / 2.4 Incoming rate of MP / MP total 1Mio MP
- 3000MP / “-”
- 6000MP / “-”
- 12000MP / “-”
- 24000MP / “-”
- 50000MP / “-”

- Extended player slots for each normal map of the game (1-16 players)



Other changes:
- Doctrine units and units from all phases can be purchased for MP
- Each unit has its own group number, so it is possible to buy a unit that would otherwise be in the cooldown phase
(for all nations and units)
- The “GREATWAR” doctrine includes aircraft, off-map artillery and off-map mortars
- Availability times and cooldowns for units have been changed (for all nations and units)
- Ammo crates and trucks, tankers have more storage space and an increased income rate, in addition the radius of
effect has been increased and the circle of effect removed
- Units no longer have a selection circle
- All nations can now build the Finnish concrete bunkers, pioneer vehicles have the corresponding shovels on the
loading area, but the shovel is not visible
- Reduced and adjusted field of view for units
- Tanks can push destroyed tanks aside more easily
- Troops, equipment and debris from buildings and other items reduced to 1 to improve gameplay
- The conquest time of flag zones and income have been increased (payback system)
- The conquest time for the headquarters has been increased.
- The AI difficulty has been increased
- Soldiers mounted on tanks can shoot from there
- The camera can zoom out further
- The veteran ranks have been increased
- The vehicle retread speed has been increased
- The national flags have been changed, especially for Germany
- Artillery and mortar markers on the mini-map have been removed


The Waffen SS:
- The faction has its own flag
- The faction has its own icons
- The faction has its own soldier skins
- The faction has a different weapon combination for the soldiers than Germany
- The faction has squad leaders with improved vision
- The faction has a general (officer) who has a flare gun with which he can request an off-map mortar. He also has
supply grenades, which he can use to request a supply crate from the air. The general also has a better view
- The faction has the same vehicles as Germany
- The faction has the V1 and the V2 in its arsenal

THE GREAT WAR
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3103395715



Other mods are used in my mod. Partly not current and partly current mods. I thank all modders for their work.

Then the list of mods


Wounded Animations
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3299530307

BM Mod - Gates of Hell
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2922646932

Tank/Shell Collision Optimization——Enable the tank/shell to crush/damage more
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3008573921

1946 - Last Grenadier Campaign
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2981349449

Tank Rider OPEN FIRE 坦克载员射击可行
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2904643999

Walking Fire
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3046327330

Veteran and Proficiency Level Cap Increase(Level cap increased)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3145668869

BSPS-----Unit More Random State
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3295159279

Anatoly thx for Skin
https://psteamcommunity.yuanyoumao.com/id/Div_Werwolf/myworkshopfiles/
25 条留言
TheGamingLizard 11 月 22 日 下午 4:20 
nope not yet i only have 3 maps set up rn
SabbelZombie  [作者] 11 月 22 日 下午 3:42 
is your mod public? say me this name
TheGamingLizard 11 月 22 日 下午 3:14 
its still a cool mod tho and i def play for the walkingfire
TheGamingLizard 11 月 22 日 下午 3:12 
its ur mod u can do whatever but idc too much i was making a ffa mode myself that plays like combat from AS2 i just have to set up the maps and add score per kills then it will be ready
SabbelZombie  [作者] 11 月 22 日 下午 3:07 
So would you be happy if I kept the FFA mode or
TheGamingLizard 11 月 22 日 下午 2:47 
i play the ffa one with my buds but its crashs alot
SabbelZombie  [作者] 11 月 22 日 上午 11:17 
You can play my mod ;)

Which game mode do you like to play the most?
TheGamingLizard 11 月 22 日 上午 11:03 
@Sabbelzombie thank u for the walking fire info im not that best at it yet but im getting there any chance u would make just a walking fire mod im sure a lot of people would download it including myself i really miss walking fire it worked really well in call to arms
SabbelZombie  [作者] 11 月 21 日 上午 10:26 
@TheGamingLizard

Yes, FFA mode is great, but it won't be available in the next update, along with all the other game modes. A new mode will be added instead. But maybe a newer version of FFA will be added later. I thought FFA mode was well suited for PvP.
SabbelZombie  [作者] 11 月 21 日 上午 10:21 
@TheGamingLizard

You need to change the bullet.pattern in the path: set/stuff (bullet.pattern)

bullet.pattern:

;If a small arms weapon file is missing any values, it will use these general defines.

{weapon_bullet
{tag "shoot_walking shoot_walking_ai"}
{inventory
{fsm "smg"}
}
{states
{reload "reload"}
{unload "unload"}
{fire "fire" }
{aim "aim" }
{can_aim "can-aim"}
}
{Spreading
{BurstRecoveryTime 0.5} ; time in seconds for weapon accuracy to return to normal after firing.
{BurstAccuracy 100} ; default value 100. Accuracy for 1st shot of burst is 100%. Lower values mean less accurate.
{SpreadRadius 5} ; radius of weapon accuracy in meters. Most weapon spread radius is defined in small.firearms.accuracy
{SpreadPower 1} ; default value 1. Higher values increase chance of bullet to go into the center of spread radius.