Project Zomboid

Project Zomboid

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[B41/B42] REVIVAL (Alternate Death Mechanics: Revive Your Friends, Live Again)
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2024 年 9 月 27 日 上午 6:39
9 月 19 日 下午 11:48
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[B41/B42] REVIVAL (Alternate Death Mechanics: Revive Your Friends, Live Again)

描述
Alternate Death Mechanics: Revive Your Friends, Live Again
Instead of dying immediately, players enter an incapacitated state where they can be revived by others. Depending on adjustable rules, if left unattended for a certain period, incapacitated players will either recover or die, potentially suffering a loss of skills. Death can still occur if the player receives excessive damage or through standard mechanics such as zombification if such options are enabled.

This mod aims to make death less final and enhances immersion by suggesting that perhaps the virus affects players differently - rather than turning into zombies, they remain fully conscious while their bodies and organs gradually recover to a functional state.

Tips
For best results, perform a Medical Check on a downed player and treat any wounds before attempting to revive them. The revival process can be slow, but players with higher First Aid skills can reduce the time required.

How it works
This mod introduces a state of incapacitation when a player's health falls below a specific threshold. In this state, all standard character actions are disabled. During the UI rendering phase, player health is adjusted to reflect the threshold as 0%, allowing the UI and most third-party mods to display the effective health percentage.

For even better chances of survival, increase 'Incapacitation Health' in your sandbox/server options. This will allow you to withstand larger reductions in damage without dying although it will take less damage overall to down a character. For an easier singleplayer experience, consider also increasing 'Recovery Health' or even 'Recovery removes injuries' to give you a better chance of being able to stay alive after getting back on your feet.

This mod can be added or removed from a game/server at any time.

Anything else?
[discord.gg]
[ko-fi.com]
[www.patreon.com]

If you like my work


Workshop ID: 3338664412
Mod ID: JaxeRevival
热门讨论 查看全部(1)
3
1 月 29 日 下午 1:08
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Jaxe
138 条留言
PANJICO 10 月 22 日 下午 2:31 
Hey,
Could you add an option like HW Respawn mod, where players can disable the ability to create a new character, and the "Give Up" option will cause the player to respawn with the loss of skills? I'd like players to feel the consequences, not create new characters. I really need this, thanks in advance.

PS. A sandbox option would also be great, where players who gave up and respawn would have some kind of permanent wound, so that each subsequent respawn would also bring consequences beyond just the loss of skills, something like a scar on a random limb or some negative trait.

Great mod! Thanks in advance for everything!
Ricksdetrix 10 月 13 日 上午 9:54 
I'm having some issues where it only works if you bleed out, even with 0 other mods. Worked fine a few months ago
Taffy Stars 9 月 30 日 下午 12:07 
How much of your skills are you meant to lose? My friend went down and lost 5 lvls of strength which feels way to high.
NumbLock 9 月 29 日 上午 7:03 
great mod for multi-player especially. love it.
B1Z4RR0 9 月 25 日 下午 4:24 
We found the issue, the blood system feature from the Immersive Medicine 2.0 was the problem, once you desactivate that option the revival works as normal
B1Z4RR0 9 月 21 日 下午 1:49 
We are going to do more test about this issue so I can give more info about it, i think is something related to the bleeding. Thank you for the quick answer.
Jaxe  [作者] 9 月 21 日 上午 11:43 
@B1Z4RR0: I can't replicate this issue now but it did happen early in my testing. I changed the way a player was kept alive with injuries to comply with B42's limitations. Still, with the current code, this does not happen during my testing though I'm only testing the server on my local network so I don't know if there's an issue with latency. I don't think the server is the one that determines death though so the client loop should be fine to keep the player alive during incapacitation. Any others with this issue on v1.3.2?
B1Z4RR0 9 月 21 日 上午 8:17 
Hello Jaxe, I'm sorry to bother you again, the first aid requirement is fixed, thank you for that. But we're having a problem with players perma dying a couple minutes before they went incapacitated from injuries, it seems like the injuries keep bleeding even after you are all ready incapacitated. We did some test with the mod in different configurations and the only way to quick fix that is to cheked the "recovery heal injuries" option, if you have that unchecked the player dies a couple minutes after they went down, even if they have a lot of time left to revive them
Seeker 9 月 20 日 上午 3:52 
LOL!
Jaxe  [作者] 9 月 19 日 下午 11:49 
Updated to v1.3.2:
- Fixed previous fix regarding First Aid requirement

(for realzy this time.. hopefully)