GROUND BRANCH

GROUND BRANCH

29 个评价
Brel's Killhouse #1
   
奖励
收藏
已收藏
取消收藏
Non-asset mods: Mission
文件大小
发表于
690.338 KB
2024 年 9 月 16 日 上午 8:53
1 项改动说明 ( 查看 )

订阅以下载
Brel's Killhouse #1

描述
[HOW TO PLAY]
Terrorist Hunt => Compound


Took my old killhouse from Nexus (see the second pic) and upgraded it a lot.
82 AI spawn points.
4 insertion points.
The walls are penetrable.

HUGE thanks to "Hico" for allowing me to place my CQB layout inside [HIS] CQB center.

Feedback and suggestions are welcome.
10 条留言
Jäger-Master  [作者] 5 月 29 日 上午 8:38 
@Parts I'm gonna take a look i'll keep you informed, thank you btw
Parts 5 月 29 日 上午 8:34 
Will this be updated to 1035? This was my favorite map by far but it doesn't seem to work anymore
Jäger-Master  [作者] 2024 年 9 月 17 日 上午 1:40 
@AN94 They work """partially""", for now let's just say they are pretty inconsistent
Jäger-Master  [作者] 2024 年 9 月 17 日 上午 1:38 
@Evan I'm glad you enjoyed it, i was a bit unsure about weither people would like this feature or not
Jäger-Master  [作者] 2024 年 9 月 17 日 上午 1:35 
Thank you Hico !
AN94 2024 年 9 月 16 日 下午 7:27 
the nav block is not working now @RedSep
evanmod679 2024 年 9 月 16 日 下午 3:17 
wall bangs are so much fun on this one lol
Hico 2024 年 9 月 16 日 上午 9:24 
Well done and looking forward to more of your work!!!
Jäger-Master  [作者] 2024 年 9 月 16 日 上午 9:15 
Thank you !
My Discord : pierre7777
RedSep 2024 年 9 月 16 日 上午 9:13 
Great work mate. Quick question, how do you make the AI's to just stay in one position? I'm also a map editor as well, but it seems i can't make the AI stay in one position, with nav blocks, making them idle etc... If you can give me your discord and chat there that would be perfect.