奈斯启示录 Necesse

奈斯启示录 Necesse

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Chaotic NPCs v. 3.2
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2024 年 9 月 8 日 上午 3:00
10 月 27 日 下午 12:56
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Chaotic NPCs v. 3.2

描述
Some more NPCs, just to help you to grind less, bring a bit of extra variety or just having fun with some "unexpected" talent.

Prepare the money bag!

[Changelog]
- Updated to v1.0 of the game
- Fixed NPC summons not being consumed

[What now?]
I was thinking about adding a lot more settlers with some different features, don't know exactly what kind of features, but will be something useful.

[Current content]
- 12 new NPCs, each one which unlocks new items during your gameplay

- Gatherer: Sells every type of wood and stone, including clay and obsidian.

- Cultist: Sells the boss drops.

-Designer: Sells every cosmetic item in the game, even the unobtainable ones.

- Elder Warior: Sells mobs drops.

- Dimensional traveler: Sells incursions drops you obtain during incursions, like essence, bars, armor and weapons.

- Collector: Sells trinkets you usually find in chests or by rare mobs after defeating the boss of the corresponding biome (exception made for trinket already sold by vanilla NPCs).

-Weapon master: Like the Collector, but with weapons!

-Trapper: Sells every trap after killing the relative biome boss.

-Engineer: Sells every wiring thing, just to have everything with you.

- Fool: a very fast NPC.

-Last stand: heal itself to full-life each time it recives an hit.

-Knight: +50% armor and twice the life regen in comparison with a normal settler.
44 条留言
Oblio  [作者] 10 月 21 日 上午 9:31 
for the 0 cost, I had to do an ugly fix since nothing else seems to work:despotflip:
beven 10 月 21 日 上午 4:01 
anyone know if this works with necesse expanded?
LunarLex 10 月 20 日 下午 3:22 
For some reason in my game, all items sold by NPCs added by this mod, are free (0 gold). I don't know if it's something on my end or not, I tested for mod conflicts but couldn't find any, so it seems like it just might be an error of some kind.
Oblio  [作者] 10 月 18 日 上午 12:10 
fixed, thanks for the report, fixed just now :lovecaveling:
CyanFridge 10 月 17 日 下午 5:48 
Trying out the mod, and enjoying it so far! I did just notice that the 'Single Use' Gatherer spawn item, was not in fact single use. I spawned quite a few to test, and it never seems to run out. It may happen for others as well, just haven't tested them yet.
Oblio  [作者] 7 月 23 日 上午 2:57 
Hi everyone, this update makes the mod use the new shops system, don't worry, there is no limit in the quantity of stuff you can buy.
The only problem is that the "locked item" it's a bit buggy, but in the meanwhile I try to fix it, let me know about the new prices, 99% of them is almost a copy-paste for time reasons
Genski 7 月 11 日 下午 1:58 
Oh sorry I might be blind hahaha, I did not check the update date on the mod :steamfacepalm: thank you for being so speedy with the update!
Oblio  [作者] 7 月 11 日 下午 1:55 
oh right, I've updated the mod but forgot to update the description, my bad
Genski 7 月 11 日 下午 1:52 
Just commenting to say (to my understanding) the mod is working fine with 0.33 :steamthumbsup::demoticon:
Oblio  [作者] 6 月 9 日 上午 4:35 
some of this things require messing with the Settlers AI, thing that I don't know how to do, but most of these things seems possible, maybe I will give it a try when I have time, thanks for the suggestions :menagerie: