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Then comes the cumbersome part: the toolbars. I did try to put many things into groups so the hotbars aren't all broken, like for the almost all lights and the LAMP commands. However, it would clog up the control panel too much with groups if I did it for everything. So you need to set the greyed out boxes in the hotbars in seats, and you also need to set up actions in the flight seat, timer blocks, sensors, and event controllers. What I did is, in creative, I wrote down the things I need to set and to what in a notebook. Then in survival I go through that list and set it all right. The process takes me an hour at this point. But I have it written down already, so it would be slower for you.
Only things that interact with things (non-groups) on another grid are gonna be greyed out and need to be set again. That is why I centralized the logic in the central computer, to minimize that. I can write down a guide on what needs to be set and to what, but a bit later.
In your survival world. You can build the large grid first with the help of a projector. When that's done, on the 3 hinges, you grind away the large head and add a medium head through the control panel(turn off share inertia tensor when you add heads). Then you put down a small projector and project the blueprints you saved. You should put the projector in a good spot where it's not blocking anything vital in the projection. For the torp launcher, you need to manually put down the conveyor converter first, and then the projector. Weld up the grids. 1/2