武装突袭3

武装突袭3

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[SPE] From This Day
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
1.391 MB
2024 年 9 月 4 日 上午 7:29
2024 年 10 月 14 日 上午 5:32
4 项改动说明 ( 查看 )
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[SPE] From This Day

描述
D+0, half hour separate from the landing on Utah Beach. Help the main assault of Easy Company at Brecourt Manor, neutralizing German's key position in the area of Le Grand Chemin.

If you enjoyed the mission, remember to leave a like. It means more visibility and will help other players to find this scenario and, maybe, enjoy them too.

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Recommended mods:
Sim Anims 44: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3291349306
Cinematic Lens Flare: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=878502647
BlastCore Murr Edition: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2257686620
JSRS Soundmod: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=861133494
Enhanced Soundscape: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=825179978
______________________________________________________________________________________________________________________________
Additional credits:
R3vo: Dialogs script.
Brian Hates Games (AKA Simcardo) beta testing.

Tags:
Normandy; DDay; D-Day; Overlord; Airborne; 101st; 82nd; Brecourt Manor; Assault; Story; Singleplayer.
10 条留言
SickFarce 6 月 18 日 上午 9:06 
Great mission! Thanks.
Frost  [作者] 2024 年 9 月 13 日 上午 6:53 
Thank you Nomad. I'm taking a break from editing, but something will come for sure in the future.
Nomad | 白夜叉 2024 年 9 月 13 日 上午 6:08 
Need more of this stuff. Really great!
Komodo 2024 年 9 月 8 日 上午 3:43 
yeah i forgot about that SPE module too lol
onestar 2024 年 9 月 7 日 上午 7:53 
I haven't done playing yet, but just the "intro" part itself was so well done, lots of animations, good atmosphere, world building. Good job!
onestar 2024 年 9 月 7 日 上午 7:53 
Oh, yeah, that also makes sense. Didn't know there was a module for that haha
Frost  [作者] 2024 年 9 月 7 日 上午 7:51 
Actually I was thinking to something even simpler. Using SPE-Vehicles Waypoints. Quite dumb on my side, but it is the only solution I didn't try lol
onestar 2024 年 9 月 7 日 上午 7:48 
There is a script version that requires no mods, only a script in the mission. The code itself is on the second page (the download link is dead) https://forums.bohemia.net/forums/topic/226608-simple-convoy-script-release/
Frost  [作者] 2024 年 9 月 7 日 上午 7:40 
Thanks man! Btw the convoy behaviour is already set as you suggested. I will not add Better Convoy, since I usually prefer to reduce mods count to bare minimum, but I have already in mind another solution. I'll try to implement it during next week.
Komodo 2024 年 9 月 7 日 上午 6:35 
another banger Frost, loved the pacing and overall missions

Note:
-In the last objective the convoy did not stick to the road, only the halftrack did (typical arma AI)
Maybe try setting their speed to something really slow and set driver as CARELESS. If not i think the mod "Better Convoy" may help with that

ty Frost, love the SPE missions, appreciate it