武装突袭3

武装突袭3

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@simc_animu_44
   
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Data Type: Mod
Mod Type: Animation
文件大小
发表于
更新日期
7.667 MB
2024 年 7 月 17 日 上午 10:44
7 月 15 日 上午 5:11
10 项改动说明 ( 查看 )

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@simc_animu_44

描述
WORKING TITLE

BUILD, PUBLIC, DYNAMIC MOVEMENT
PAKET-DESIGNATED:SIMC-ANIMU-44#180724


Animation Replacement

This replaces vanilli low-ready stance with port-arms stance, as commonly used throught militaries of the preceeding conflict, from the world wars all the way to the cold war. Replaces the idle animations and a portion of the movement animations.
Animations are created from scratch using vanilli ones as referentia

Replaced Animations
- idle stand (weapon low and raised)
- in-between staces (the ctrl + W/S stances; so far only replaced the vertical ones and not sideways)
- walk (weapon low)
- run (weapon low, high, aiming)
- sprint
- crouch idle (weapon low and high)
- crouch walk(weapon low and high)
- crouch sprint
- transitions between stances
- transition between rifle - sidearm ( and vice versa)
- transition between unarmed - rifle/sidearm (and vice versa)

Notes

Head bob during sprinting is unintentionally excessive, will try to fix it in the future but for now the best solution is to just reduce it in the game options, i personally run with about 20% head bob'

As of now, most of the movement anims replaced are only for 0°, 45°, and 315° directions. Thankfully AI almost never use anything other than that (from what i notice) so this should ensure that most AI movement uses new anims.
I personally would like to focus on improving the quality of the animations first til i get them to look natural and smooth and get a good workable base, before moving to make other anims.

Also, it is not compatible with the Hipfire script that SPE has on some weapons; thus this includes a config to disable that

Credits
- Motta: helping with posing and making the stand aiming pose
- Webknight: Taught me a bunch on how to work on animations for this game
- E_50_Panzer: Same as webknight but with more evil spices (:<
- Macser: ArmA Rig for Blender
47 条留言
Brian Hates Games  [作者] 11 月 28 日 下午 1:18 
I am sorry <_<
Brian Hates Games  [作者] 11 月 28 日 下午 1:16 
It can be reduced with dusabling head bob in gameplay settings for now, its still there but should be less prominent

i dont know why the animation causes it to shake too much i already tried to make the head move less watsoever but it didnt make a diffrence; tldr if i know how to fix it in the anims i would
seansandager 11 月 28 日 上午 11:36 
great mod ♥♥♥♥♥♥♥ love it but is there any way the shaking could be prevented???
"Moose" Crustyonions31 9 月 26 日 下午 6:35 
HOW THE F*** WAS IT SO HARD TO FIND THIS DAMN MOD! CALL IT ANYTHING! CALL IT TWO ORPHANS KISSING! I HAD TO GET A COLLECTION FROM A FRIEND TO GET IT! :steamsalty: :steamsad: :MCCHELMET: --->:Mancubus:<--- (literally you)
Brian Hates Games  [作者] 9 月 15 日 下午 12:24 
So zased
Patriot 9 月 15 日 上午 10:28 
delete system 32 to do that
UnknowXv1 9 月 15 日 上午 7:38 
Is it possible to change the add-on settings to enable or disable certain animations?
Brian Hates Games  [作者] 8 月 9 日 上午 12:50 
dont think so
grunt 8 月 9 日 上午 12:37 
any updates soon?
crayon_commando 2 月 16 日 上午 6:47 
is it possible to only use the rifle crouch animation?