Gothic 1 Classic

Gothic 1 Classic

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The Long Voyage Home
   
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Type: Standalone
Language: English, Polish, Russian, Czech
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1.180 GB
1 sep, 2024 @ 2:21
8 aug @ 11:39
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The Long Voyage Home

Beskrivning
Creators: alex_draven, MaGoth
English version: Nihilusus

The meaning of the mod is that instead of a male protagonist, we will observe an elegant lady. The mod is quite interesting, as the mod contains new animations, almost new graphics, and new characters. If you like Velaya mod for Gothic 2, this is for you.

Features:
- 40-45 hours gameplay
- Full Russian voice acting of the main character of the mod.
- Correction of AI opponents.
- Correction of bugs and errors of the previous version of the mod.
- Editing worlds.
- Significant changes in the balance of learning / weapons.
- Some animations have been fixed, new ones have been added.
- Golems, demons and trolls are now much more nimble in terms of hitting animations.
- Skeletons now use normal hits in combat.
- Changed the behavior of some monsters. Taken from Gothic Mod Fix.
- The animation of the swamp has been changed. Removed original run curve.
- Now it will not be so easy to lure this or that enemy out of the crowd. They all attack at once.
- The cost of secondary skills has been reduced due to their irrelevance in the game itself.
- Corrected and supplemented journal entries.
- The face of the main character has been changed. Now it is the same as in Return v2.0.
- At the end of Chapter 5, you can now load not only Urizel, but also specific one-handed or polearms.
- And much more...
21 kommentarer
Ri 11 okt @ 6:07 
I'm surprised how much I liked balance changes. You can still get quite powerful early on, but since you now need 19 levels to max out STR instead of just 9 levels, it stops you from clearing the whole map in chapter 1, while not making the game feel too unfair like other mods often do.
LP cost of less important abilities should either get reduced or just replaced with ore cost though, since they are mostly useless, especially in this LP economy.

At the beginning of chapter 6 I was level 34 after doing everything I could. Maxing out one weapon type cost 50 LP and once again you can't find anyone who can train you in 2H early, so it’s either 1H or polearms that have fixed animations.
If you only spend 50LP on weapon skills, that leaves you with MAX of 290LP, so one max stat and around 50pt, which might not be enough for best polearm 90 dex.
Despite the fact that page mentions alchemy, I wasn't been able to learn it.

It was fun overall, but it could use some more tutorials.
Ri 5 okt @ 15:53 
Beginning of this mod is quite hard, since you do almost no damage and Mordrag/Parvez don't give you experience when they defeat monsters (Which makes them pretty pointless as guides).

If you struggle and don't know what to do, go to the old mine first (After accepting quest from Diego). You should be able to reach it without many problems as long as you avoid enemies. Once you're in there you can do some quests that don't require fighting, get some ore and get a ring +5 Str (For paying Aleph 50 ore while talking about missing key).
After leaving mine with Ian's list, you can go to new camp, do Horatio quest for +2 Str, buy another ring +5 Str from Cronos, and give the list to Lares (Using Charm on Roscoe does nothing, so just tell him you have a list) to get extra exp and some more quests that don't require fighting.

Thanks to that you should have at least 17 Str, which should be enough to actually fight some enemies and few levels you can invest. After that it gets easier.
Noyzee_Boy 22 jul @ 10:13 
Без марвин-мода играть - все равно что стоять на раскаленных углях. Статы противников все завышены, магия похерена. Это не "вызов", а простое отсутствие логики и баланса. Но бегать за женского персонажа было прикольно, фразочки и анимации - мое почтение.
Berry 23 mar @ 12:22 
Вылет при переходе локацию со спящим
Zanderlicht 21 mar @ 20:46 
Имеется ли какая-то связь с разработчиком? Хотелось бы задать ему пару вопросов.
Zanderlicht 9 mar @ 8:20 
zveran, там ничего не изменилось в плане учителей, все те же. За какой лагерь ты играешь?
Armin M. 27 jan @ 1:20 
Starting with 5 strength,dexterity and mana is fine, needing 10 learning points to learn +5 str,dex or mana is stupid, you cant kill anything in the beginning and i had to do errands all around the camps to get atleast 2 lvls to increase my strength, which is fine and its a fresh way to start the game i guess. The AI ***fix*** is broken, you get new fighting animations which are slower for some reason, but the AI just spam locks you and with your god awful slow animations you cant react fast enough,even when i trained with one hand the animations are still slow compared to the AI.It doesnt matter how much str. you have if you get stun locked all the time.Oh and lets add an invincible frame to them when jumping back but YOU dont get that. The mod has great potential , lots of details added, but like i keep saying Frustration does NOT equal Challenge
zveran 24 jan @ 9:35 
Замечательный мод, привнес разнообразия, заставив во многих моментах включать голову. Подскажите, у кого можно научиться владению двуручным оружием ?
D36  [skapare] 2 jan @ 16:33 
Another possible solution for the purple/pink textures would be using some other texture pack and putting it higher than TLVH in your mod launcher.
YOU LIE 2 jan @ 5:42 
thanks D36, I'll disable it for this playtrough