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But yeah, standing behind the red line, the zeds will not hear the shot with a retail suppressor. They may still shamble about, and appear to move towards the player as part of their standard AI, but it's not due to hearing the gunshot. Zeds has a specific animation when they hear gunshots.
The green line is the distance required for the makeshift suppressor, which has a further sound carry due to it's makeshift nature. And yeah, firing a weapon without a suppressor attached carries a long way. Maybe not so far as Louisvill e to Rosewall , but certainly from a few blocks away XD
I too would like to use the silencer on those guns lol THANK YOU King
I mean, sure - technically I could make one that's the same distance again (coz without a suppressor zeds will hear a gunshot from miles away) there would be no way to show on screen exactly how far that sound carries.
Incidentally, I'm not sure where you are getting the lvl 5 Metalwork from, the recipe for the Makeshift Suppressor should only require the one level. It's just cutting a pipe in half, and sanding down the edges after all XD
These two were mutually exclusive, so I made Modded Firearms to include both. This opened the possibility for more modded firearms, so long as they do not break vanilla mechanics. Patch mods assure those (like yourself) who only want vanilla firearms don't have to worry about needless updates.
As for expanding on the main mod: I previously considered other options, but that led to a rabbit hole of nonsense like accuracy, impact, durability, and so on that made it not worth the effort - especially given the makeshift suppressor is easy to craft (once you find one in the field, or the recipe)