Project Zomboid

Project Zomboid

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Simple Silencers
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2024 年 8 月 15 日 下午 3:26
7 月 27 日 下午 3:21
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Simple Silencers

在 Monkey Magic 的 2 个合集中
MM PZ Server Modlist [B41]
94 件物品
Road to Louisiville [B42]
20 件物品
描述
Simple Silencers adds new weapon attachements to the game for vanilla firearms. They are:

Suppressor: This is a factory made suppressor, and can be attached to either automatic rifles, or automatic handguns. This includes the M14 Assualt Rifle, M16 Assault Rifle and MSR788 Rifle; as well as the M9 Pistol, M1911 Pistol and the D-E Pistol. The suppressor can NOT be attached to non-automatic weapons. This includes all the revolvers, the MSR700 Rifle, and shotguns. Suppressors can be found in gunstores, police stations and a few other places.

Makeshift Suppresor: This has been hand-crafted, and can only be attached to automatic handguns due to the poor quality. These are unlikely to be found in gunstores, but may show up in other places. Additionally, this can be crafted by the player, provided they find the notes to do so.

I made this mod because the few silencer mods made specifically for vanilla firearms are either out-of-date, buggy with red errors, or apply to every firearm under the sun. Revolvers do not benefit from a suppressor - they exhaust from the chanber, not the barrel D: Shotgun suppressors are bulky - there is no universal size for every gun D:

Finally, I wanted to add more balance between firearms. Revolvers are easy to reload, while automatics take longer, and can jam. Shotguns are powerful from the onset, and do not need additional buffs from a suppressor mod. The MSR700 does not need a magazine (despite the game occassionally glitching one into existance) where the MSR788 does. Assault Rifle magazines can hold more bullets, but are prone to jamming, especially the M16. Speaking of which, I reccomend a mod called Three Round Burst to make the M16 less terrible.

For B42: Options are back! MSR700 is default now. Yeah, I kinda got annoyed that I couldn't use a suppressor on my M3, so I took another stab at updating the mod. So, we're back to attaching suppressors uniquely..

IMPORTANT

I have added a picture that gives the general idea of how far sound will carry for each suppressor. The line designates the approximate safe distance, while the positions of the character is the point where the sound can be heard by the target group.

Please note: This distance only applies to zombies with NORMAL hearing as per the "survivalist" default. Please understand that "apocalypse" zombies have RANDOMISED hearing, so different zeds will hear you from different distances!

Hopefully this will finally put rest to the misconception that this mod is not working as intended.

[ko-fi.com]

Workshop ID: 3309896124
Mod ID: SimpleSilencers
热门讨论 查看全部(3)
2
10 月 14 日 上午 5:14
Help with folding survival rifle
JФSҤ
1
10 月 14 日 上午 4:41
Animation Error after shooting Firearm with Suppressor equipped.
kilésengati
2
7 月 28 日 下午 5:52
Bug
daniel_pace
275 条留言
Propagandapanda 10 月 30 日 下午 12:57 
nvm
Propagandapanda 10 月 30 日 下午 12:31 
how do i attach the suppressor?
Monkey Magic  [作者] 10 月 26 日 下午 10:42 
@Vanyor - I had the character creep up a bit and fire, so the point where they are standing is where the zeds took notice. Be aware this was on Survivor mode where zed hearing is set to standard. On Apocalyse aed hearing is randomized, so some zeds will hear from further away, and some won't hear until even closer than this point.

But yeah, standing behind the red line, the zeds will not hear the shot with a retail suppressor. They may still shamble about, and appear to move towards the player as part of their standard AI, but it's not due to hearing the gunshot. Zeds has a specific animation when they hear gunshots.

The green line is the distance required for the makeshift suppressor, which has a further sound carry due to it's makeshift nature. And yeah, firing a weapon without a suppressor attached carries a long way. Maybe not so far as Louisvill e to Rosewall , but certainly from a few blocks away XD
Vanyor 10 月 25 日 下午 8:52 
Hey, thanks for the mod. I'm just curious... So according to the image if the player was behind the red/ green lines the zombies would not hear it right? So in vanilla that means if I shoot a gun, I might as well wear a bright neon pink clothes while listening to the radio on max volume and scream while shooting? Damn, I won't be using guns ever again. A zombie will come from Louisville to Rosewood.
Zara ♡ 10 月 23 日 下午 8:24 
@Monkey Magic I play sandbox and use randomized everything, so doesn't bother me none. Ty though! Better than full sound lol
Monkey Magic  [作者] 10 月 23 日 上午 9:48 
@Zara - Bare in mind that the Indie Stone have changes how zeds work, so in Apocalypse mod results may vary due them them having randomized hearing. But yeah, the mod has been on-and-off working throughout B42 due to certain updates breaking it time and again.
Zara ♡ 10 月 22 日 上午 5:46 
GASP! Is this working with the recent versions of B42?? I used this in B41 but for a while it wasnt working with B42 when it was released so I disabled this mod. OMG!! Im so excited to be able to use it again!! :auyay: :redsporeling: :steamdance: :steamhearteyes:

I too would like to use the silencer on those guns lol THANK YOU King
Monkey Magic  [作者] 10 月 16 日 上午 3:25 
@polmoliner94 - Welp, there's also the sound carry to think about. If you check the picture I recently added above, you'll notice the difference between the retail, and makeshift suppressor. Given that the retail version is approximately the distance on-screen, and the makeshift one is approximately the distance on screen while dragging the view as far as allowed, there's no really room for one that's worse than the makeshift one.

I mean, sure - technically I could make one that's the same distance again (coz without a suppressor zeds will hear a gunshot from miles away) there would be no way to show on screen exactly how far that sound carries.

Incidentally, I'm not sure where you are getting the lvl 5 Metalwork from, the recipe for the Makeshift Suppressor should only require the one level. It's just cutting a pipe in half, and sanding down the edges after all XD
polmoliner94 10 月 16 日 上午 2:37 
I guess you're right. I mean at the end the objective of the mod is keep it simple, so it works perfectly fine like this. Having to farm lvl 5 metalworking is not that a big deal in the long run. But maybe adding just 1 more option to craft would be nice. And from all the random ideas i gave, I think the can makeshift supressor could be a cheap alternative, with half durability half supressing capabilities or something like that. Anyway I would be using this mod because is the only one that grants what i want, only supressors. So ty for the feedback, and for the good work!
Monkey Magic  [作者] 10 月 15 日 下午 2:42 
@polmoliner94 - My M3 Sub Machine Gun was not added to Simple Silencers mod. I made a patch mod for it, coz - well I made that mod, and I like the weapon D: Foldable Survival Rifle later got one too coz that firearm seemed interesting, and I wanted to see how the folding mechanic would bear up. Spoiler: it didn't. The mod author fixed it on their end

These two were mutually exclusive, so I made Modded Firearms to include both. This opened the possibility for more modded firearms, so long as they do not break vanilla mechanics. Patch mods assure those (like yourself) who only want vanilla firearms don't have to worry about needless updates.

As for expanding on the main mod: I previously considered other options, but that led to a rabbit hole of nonsense like accuracy, impact, durability, and so on that made it not worth the effort - especially given the makeshift suppressor is easy to craft (once you find one in the field, or the recipe)